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Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This pape...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9100610/ https://www.ncbi.nlm.nih.gov/pubmed/35591250 http://dx.doi.org/10.3390/s22093559 |
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author | Yamazaki, Shinnosuke Ohnishi, Ayumi Terada, Tsutomu Tsukamoto, Masahiko |
author_facet | Yamazaki, Shinnosuke Ohnishi, Ayumi Terada, Tsutomu Tsukamoto, Masahiko |
author_sort | Yamazaki, Shinnosuke |
collection | PubMed |
description | With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This paper proposes an intuitive input method that uses natural gestures as input cues for systems for human augmentation. We investigated the appropriate gestures for a system that expands the movements of the user’s viewpoint by extending and contracting the neck in a video see-through AR environment. We conducted an experiment to investigate natural gestures by observing the motions when a person wants to extend his/her neck. Furthermore, we determined the operation method for extending/contracting the neck and holding the position through additional experiments. Based on this investigation, we implemented a prototype of the proposed system in a VR environment. Note that we employed a VR environment since we could test our method in various situations, although our target environment is AR. We compared the operability of the proposed method and the handheld controller using our prototype. The results confirmed that the participants felt more immersed using our method, although the positioning speed using controller input was faster than that of our method. |
format | Online Article Text |
id | pubmed-9100610 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-91006102022-05-14 Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment Yamazaki, Shinnosuke Ohnishi, Ayumi Terada, Tsutomu Tsukamoto, Masahiko Sensors (Basel) Article With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This paper proposes an intuitive input method that uses natural gestures as input cues for systems for human augmentation. We investigated the appropriate gestures for a system that expands the movements of the user’s viewpoint by extending and contracting the neck in a video see-through AR environment. We conducted an experiment to investigate natural gestures by observing the motions when a person wants to extend his/her neck. Furthermore, we determined the operation method for extending/contracting the neck and holding the position through additional experiments. Based on this investigation, we implemented a prototype of the proposed system in a VR environment. Note that we employed a VR environment since we could test our method in various situations, although our target environment is AR. We compared the operability of the proposed method and the handheld controller using our prototype. The results confirmed that the participants felt more immersed using our method, although the positioning speed using controller input was faster than that of our method. MDPI 2022-05-07 /pmc/articles/PMC9100610/ /pubmed/35591250 http://dx.doi.org/10.3390/s22093559 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Yamazaki, Shinnosuke Ohnishi, Ayumi Terada, Tsutomu Tsukamoto, Masahiko Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title | Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title_full | Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title_fullStr | Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title_full_unstemmed | Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title_short | Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment |
title_sort | extensible neck: a gesture input method to extend/contract neck virtually in video see-through ar environment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9100610/ https://www.ncbi.nlm.nih.gov/pubmed/35591250 http://dx.doi.org/10.3390/s22093559 |
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