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Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment

With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This pape...

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Detalles Bibliográficos
Autores principales: Yamazaki, Shinnosuke, Ohnishi, Ayumi, Terada, Tsutomu, Tsukamoto, Masahiko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9100610/
https://www.ncbi.nlm.nih.gov/pubmed/35591250
http://dx.doi.org/10.3390/s22093559
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author Yamazaki, Shinnosuke
Ohnishi, Ayumi
Terada, Tsutomu
Tsukamoto, Masahiko
author_facet Yamazaki, Shinnosuke
Ohnishi, Ayumi
Terada, Tsutomu
Tsukamoto, Masahiko
author_sort Yamazaki, Shinnosuke
collection PubMed
description With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This paper proposes an intuitive input method that uses natural gestures as input cues for systems for human augmentation. We investigated the appropriate gestures for a system that expands the movements of the user’s viewpoint by extending and contracting the neck in a video see-through AR environment. We conducted an experiment to investigate natural gestures by observing the motions when a person wants to extend his/her neck. Furthermore, we determined the operation method for extending/contracting the neck and holding the position through additional experiments. Based on this investigation, we implemented a prototype of the proposed system in a VR environment. Note that we employed a VR environment since we could test our method in various situations, although our target environment is AR. We compared the operability of the proposed method and the handheld controller using our prototype. The results confirmed that the participants felt more immersed using our method, although the positioning speed using controller input was faster than that of our method.
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spelling pubmed-91006102022-05-14 Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment Yamazaki, Shinnosuke Ohnishi, Ayumi Terada, Tsutomu Tsukamoto, Masahiko Sensors (Basel) Article With the popularization of head-mounted displays (HMDs), many systems for human augmentation have been developed. This will increase the opportunities to use such systems in daily life. Therefore, the user interfaces for these systems must be designed to be intuitive and highly responsive. This paper proposes an intuitive input method that uses natural gestures as input cues for systems for human augmentation. We investigated the appropriate gestures for a system that expands the movements of the user’s viewpoint by extending and contracting the neck in a video see-through AR environment. We conducted an experiment to investigate natural gestures by observing the motions when a person wants to extend his/her neck. Furthermore, we determined the operation method for extending/contracting the neck and holding the position through additional experiments. Based on this investigation, we implemented a prototype of the proposed system in a VR environment. Note that we employed a VR environment since we could test our method in various situations, although our target environment is AR. We compared the operability of the proposed method and the handheld controller using our prototype. The results confirmed that the participants felt more immersed using our method, although the positioning speed using controller input was faster than that of our method. MDPI 2022-05-07 /pmc/articles/PMC9100610/ /pubmed/35591250 http://dx.doi.org/10.3390/s22093559 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Yamazaki, Shinnosuke
Ohnishi, Ayumi
Terada, Tsutomu
Tsukamoto, Masahiko
Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title_full Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title_fullStr Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title_full_unstemmed Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title_short Extensible Neck: A Gesture Input Method to Extend/Contract Neck Virtually in Video See-through AR Environment
title_sort extensible neck: a gesture input method to extend/contract neck virtually in video see-through ar environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9100610/
https://www.ncbi.nlm.nih.gov/pubmed/35591250
http://dx.doi.org/10.3390/s22093559
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