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Recognition of Attentional States in VR Environment: An fNIRS Study

An improvement in ecological validity is one of the significant challenges for 21st-century neuroscience. At the same time, the study of neurocognitive processes in real-life situations requires good control of all variables relevant to the results. One possible solution that combines the capability...

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Autores principales: Zapała, Dariusz, Augustynowicz, Paweł, Tokovarov, Mikhail
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9104032/
https://www.ncbi.nlm.nih.gov/pubmed/35590823
http://dx.doi.org/10.3390/s22093133
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author Zapała, Dariusz
Augustynowicz, Paweł
Tokovarov, Mikhail
author_facet Zapała, Dariusz
Augustynowicz, Paweł
Tokovarov, Mikhail
author_sort Zapała, Dariusz
collection PubMed
description An improvement in ecological validity is one of the significant challenges for 21st-century neuroscience. At the same time, the study of neurocognitive processes in real-life situations requires good control of all variables relevant to the results. One possible solution that combines the capability of creating realistic experimental scenarios with adequate control of the test environment is virtual reality. Our goal was to develop an integrative research workspace involving a CW-fNIRS and head-mounted-display (HMD) technology dedicated to offline and online cognitive experiments. We designed an experimental study in a repeated-measures model on a group of BCI-naïve participants to verify our assumptions. The procedure included a 3D environment-adapted variant of the classic n-back task (2-back version). Tasks were divided into offline (calibration) and online (feedback) sessions. In both sessions, the signal was recorded during the cognitive task for within-group comparisons of changes in oxy-Hb concentration in the regions of interest (the dorsolateral prefrontal cortex-DLPFC and middle frontal gyrus-MFG). In the online session, the recorded signal changes were translated into real-time feedback. We hypothesized that it would be possible to obtain significantly higher than the level-of-chance threshold classification accuracy for the enhanced attention engagement (2-back task) vs. relaxed state in both conditions. Additionally, we measured participants′ subjective experiences of the BCI control in terms of satisfaction. Our results confirmed hypotheses regarding the offline condition. In accordance with the hypotheses, combining fNIRS and HMD technologies enables the effective transfer of experimental cognitive procedures to a controlled VR environment. This opens the new possibility of creating more ecologically valid studies and training procedures.
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spelling pubmed-91040322022-05-14 Recognition of Attentional States in VR Environment: An fNIRS Study Zapała, Dariusz Augustynowicz, Paweł Tokovarov, Mikhail Sensors (Basel) Article An improvement in ecological validity is one of the significant challenges for 21st-century neuroscience. At the same time, the study of neurocognitive processes in real-life situations requires good control of all variables relevant to the results. One possible solution that combines the capability of creating realistic experimental scenarios with adequate control of the test environment is virtual reality. Our goal was to develop an integrative research workspace involving a CW-fNIRS and head-mounted-display (HMD) technology dedicated to offline and online cognitive experiments. We designed an experimental study in a repeated-measures model on a group of BCI-naïve participants to verify our assumptions. The procedure included a 3D environment-adapted variant of the classic n-back task (2-back version). Tasks were divided into offline (calibration) and online (feedback) sessions. In both sessions, the signal was recorded during the cognitive task for within-group comparisons of changes in oxy-Hb concentration in the regions of interest (the dorsolateral prefrontal cortex-DLPFC and middle frontal gyrus-MFG). In the online session, the recorded signal changes were translated into real-time feedback. We hypothesized that it would be possible to obtain significantly higher than the level-of-chance threshold classification accuracy for the enhanced attention engagement (2-back task) vs. relaxed state in both conditions. Additionally, we measured participants′ subjective experiences of the BCI control in terms of satisfaction. Our results confirmed hypotheses regarding the offline condition. In accordance with the hypotheses, combining fNIRS and HMD technologies enables the effective transfer of experimental cognitive procedures to a controlled VR environment. This opens the new possibility of creating more ecologically valid studies and training procedures. MDPI 2022-04-20 /pmc/articles/PMC9104032/ /pubmed/35590823 http://dx.doi.org/10.3390/s22093133 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Zapała, Dariusz
Augustynowicz, Paweł
Tokovarov, Mikhail
Recognition of Attentional States in VR Environment: An fNIRS Study
title Recognition of Attentional States in VR Environment: An fNIRS Study
title_full Recognition of Attentional States in VR Environment: An fNIRS Study
title_fullStr Recognition of Attentional States in VR Environment: An fNIRS Study
title_full_unstemmed Recognition of Attentional States in VR Environment: An fNIRS Study
title_short Recognition of Attentional States in VR Environment: An fNIRS Study
title_sort recognition of attentional states in vr environment: an fnirs study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9104032/
https://www.ncbi.nlm.nih.gov/pubmed/35590823
http://dx.doi.org/10.3390/s22093133
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