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The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players

The main aim of the present study was to implement an exergame program that uses Fitlight technology to identify the impact on motor, recognition, and cognitive reaction times in junior athletes practicing team sports: basketball, handball, and volleyball. The second aim was to identifying differenc...

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Detalles Bibliográficos
Autores principales: Badau, Dana, Badau, Adela, Ene-Voiculescu, Carmen, Larion, Alin, Ene-Voiculescu, Virgil, Mihaila, Ion, Fleancu, Julien Leonard, Tudor, Virgil, Tifrea, Corina, Cotovanu, Adrian Sebastian, Abramiuc, Alexandru
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9104200/
https://www.ncbi.nlm.nih.gov/pubmed/35564993
http://dx.doi.org/10.3390/ijerph19095598
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author Badau, Dana
Badau, Adela
Ene-Voiculescu, Carmen
Larion, Alin
Ene-Voiculescu, Virgil
Mihaila, Ion
Fleancu, Julien Leonard
Tudor, Virgil
Tifrea, Corina
Cotovanu, Adrian Sebastian
Abramiuc, Alexandru
author_facet Badau, Dana
Badau, Adela
Ene-Voiculescu, Carmen
Larion, Alin
Ene-Voiculescu, Virgil
Mihaila, Ion
Fleancu, Julien Leonard
Tudor, Virgil
Tifrea, Corina
Cotovanu, Adrian Sebastian
Abramiuc, Alexandru
author_sort Badau, Dana
collection PubMed
description The main aim of the present study was to implement an exergame program that uses Fitlight technology to identify the impact on motor, recognition, and cognitive reaction times in junior athletes practicing team sports: basketball, handball, and volleyball. The second aim was to identifying differences in progress of the three types of reaction time between female and male players through computerized tests. The study included 360 subjects for basketball, 130 athletes of which were 68 male subjects and 62 female subjects; for handball, 124 athletes of which 64 were male subjects and 60 female athletes; for volleyball, 106 athletes of which 48 male were subjects and 48 female athletes. Characteristics of the experimental players: average age ± SD 13.60 ± 1.07; average sports experience ± SD 6.24 ± 0.92. The research included an initial and a final test between which a program of exergames was implemented over a period of 3 months focused on optimizing human reaction times. The evaluation of the reaction times was carried out through three computer games, the results being processed in SPSS 22. The relevant results of the research: for the simple motor reaction time (MSRT), the greatest progress between tests was the volleyball group, and for women, it was the basketball group; for the recognition reaction time (RRT), the male handball group and the female basketball group recorded the greatest progress; for the cognitive reactive time (CRT), the greatest progress was achieved by the male and female volleyball players. In all tests, the progress of the female basketball, handball, and volleyball players showed superior progress to similar male players. The results of the research highlighted the effectiveness of the experimental exergame program by using Fitlight technology in optimizing human reaction times in junior team-game athletes. Using computer games to evaluate reaction times allowed us to differentiate the evaluation on the types of human reactions under both standardized conditions but also under conditions of efficiency and attractiveness.
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spelling pubmed-91042002022-05-14 The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players Badau, Dana Badau, Adela Ene-Voiculescu, Carmen Larion, Alin Ene-Voiculescu, Virgil Mihaila, Ion Fleancu, Julien Leonard Tudor, Virgil Tifrea, Corina Cotovanu, Adrian Sebastian Abramiuc, Alexandru Int J Environ Res Public Health Article The main aim of the present study was to implement an exergame program that uses Fitlight technology to identify the impact on motor, recognition, and cognitive reaction times in junior athletes practicing team sports: basketball, handball, and volleyball. The second aim was to identifying differences in progress of the three types of reaction time between female and male players through computerized tests. The study included 360 subjects for basketball, 130 athletes of which were 68 male subjects and 62 female subjects; for handball, 124 athletes of which 64 were male subjects and 60 female athletes; for volleyball, 106 athletes of which 48 male were subjects and 48 female athletes. Characteristics of the experimental players: average age ± SD 13.60 ± 1.07; average sports experience ± SD 6.24 ± 0.92. The research included an initial and a final test between which a program of exergames was implemented over a period of 3 months focused on optimizing human reaction times. The evaluation of the reaction times was carried out through three computer games, the results being processed in SPSS 22. The relevant results of the research: for the simple motor reaction time (MSRT), the greatest progress between tests was the volleyball group, and for women, it was the basketball group; for the recognition reaction time (RRT), the male handball group and the female basketball group recorded the greatest progress; for the cognitive reactive time (CRT), the greatest progress was achieved by the male and female volleyball players. In all tests, the progress of the female basketball, handball, and volleyball players showed superior progress to similar male players. The results of the research highlighted the effectiveness of the experimental exergame program by using Fitlight technology in optimizing human reaction times in junior team-game athletes. Using computer games to evaluate reaction times allowed us to differentiate the evaluation on the types of human reactions under both standardized conditions but also under conditions of efficiency and attractiveness. MDPI 2022-05-05 /pmc/articles/PMC9104200/ /pubmed/35564993 http://dx.doi.org/10.3390/ijerph19095598 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Badau, Dana
Badau, Adela
Ene-Voiculescu, Carmen
Larion, Alin
Ene-Voiculescu, Virgil
Mihaila, Ion
Fleancu, Julien Leonard
Tudor, Virgil
Tifrea, Corina
Cotovanu, Adrian Sebastian
Abramiuc, Alexandru
The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title_full The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title_fullStr The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title_full_unstemmed The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title_short The Impact of Implementing an Exergame Program on the Level of Reaction Time Optimization in Handball, Volleyball, and Basketball Players
title_sort impact of implementing an exergame program on the level of reaction time optimization in handball, volleyball, and basketball players
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9104200/
https://www.ncbi.nlm.nih.gov/pubmed/35564993
http://dx.doi.org/10.3390/ijerph19095598
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