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Effects of retrieval-extinction training on internet gaming disorder

BACKGROUND AND AIMS: Internet gaming disorder (IGD) leads to serious impairments in cognitive functions, and lacks of effective treatments. Cue-induced craving is a hallmark feature of this disease and is associated with addictive memory elements. Memory retrieval-extinction manipulations could inte...

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Autores principales: Zhao, Qian, Zhang, Yongjun, Wang, Min, Ren, Jiecheng, Chen, Yijun, Chen, Xueli, Wei, Zhengde, Sun, Jingwu, Zhang, Xiaochu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9109625/
https://www.ncbi.nlm.nih.gov/pubmed/35316208
http://dx.doi.org/10.1556/2006.2022.00006
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author Zhao, Qian
Zhang, Yongjun
Wang, Min
Ren, Jiecheng
Chen, Yijun
Chen, Xueli
Wei, Zhengde
Sun, Jingwu
Zhang, Xiaochu
author_facet Zhao, Qian
Zhang, Yongjun
Wang, Min
Ren, Jiecheng
Chen, Yijun
Chen, Xueli
Wei, Zhengde
Sun, Jingwu
Zhang, Xiaochu
author_sort Zhao, Qian
collection PubMed
description BACKGROUND AND AIMS: Internet gaming disorder (IGD) leads to serious impairments in cognitive functions, and lacks of effective treatments. Cue-induced craving is a hallmark feature of this disease and is associated with addictive memory elements. Memory retrieval-extinction manipulations could interfere with addictive memories and attenuate addictive syndromes, which might be a promising intervention for IGD. The aims of this study were to explore the effect of a memory retrieval-extinction manipulation on gaming cue-induced craving and reward processing in individuals with IGD. METHODS: A total of 49 individuals (mean age: 20.52 ± 1.58) with IGD underwent a memory retrieval-extinction training (RET) with a 10-min interval (R-10min-E, n = 24) or a RET with a 6-h interval (R-6h-E, n = 25) for two consecutive days. We assessed cue-induced craving pre- and post-RET, and at the 1- and 3-month follow-ups. The neural activities during reward processing were also assessed pre- and post-RET. RESULTS: Compared with the R-6h-E group, gaming cravings in individuals with IGD were significantly reduced after R-10min-E training at the 3-month follow-up (P < 0.05). Moreover, neural activities in the individuals with IGD were also altered after R-10min-E training, which was corroborated by enhanced reward processing, such as faster responses (P < 0.05) and stronger frontoparietal functional connectivity to monetary reward cues, while the R-6h-E training had no effects. DISCUSSION AND CONCLUSIONS: The two-day R-10min-E training reduced addicts’ craving for Internet games, restored monetary reward processing in IGD individuals, and maintained long-term efficacy.
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spelling pubmed-91096252022-05-31 Effects of retrieval-extinction training on internet gaming disorder Zhao, Qian Zhang, Yongjun Wang, Min Ren, Jiecheng Chen, Yijun Chen, Xueli Wei, Zhengde Sun, Jingwu Zhang, Xiaochu J Behav Addict Article BACKGROUND AND AIMS: Internet gaming disorder (IGD) leads to serious impairments in cognitive functions, and lacks of effective treatments. Cue-induced craving is a hallmark feature of this disease and is associated with addictive memory elements. Memory retrieval-extinction manipulations could interfere with addictive memories and attenuate addictive syndromes, which might be a promising intervention for IGD. The aims of this study were to explore the effect of a memory retrieval-extinction manipulation on gaming cue-induced craving and reward processing in individuals with IGD. METHODS: A total of 49 individuals (mean age: 20.52 ± 1.58) with IGD underwent a memory retrieval-extinction training (RET) with a 10-min interval (R-10min-E, n = 24) or a RET with a 6-h interval (R-6h-E, n = 25) for two consecutive days. We assessed cue-induced craving pre- and post-RET, and at the 1- and 3-month follow-ups. The neural activities during reward processing were also assessed pre- and post-RET. RESULTS: Compared with the R-6h-E group, gaming cravings in individuals with IGD were significantly reduced after R-10min-E training at the 3-month follow-up (P < 0.05). Moreover, neural activities in the individuals with IGD were also altered after R-10min-E training, which was corroborated by enhanced reward processing, such as faster responses (P < 0.05) and stronger frontoparietal functional connectivity to monetary reward cues, while the R-6h-E training had no effects. DISCUSSION AND CONCLUSIONS: The two-day R-10min-E training reduced addicts’ craving for Internet games, restored monetary reward processing in IGD individuals, and maintained long-term efficacy. Akadémiai Kiadó 2022-03-22 2022-03 /pmc/articles/PMC9109625/ /pubmed/35316208 http://dx.doi.org/10.1556/2006.2022.00006 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Zhao, Qian
Zhang, Yongjun
Wang, Min
Ren, Jiecheng
Chen, Yijun
Chen, Xueli
Wei, Zhengde
Sun, Jingwu
Zhang, Xiaochu
Effects of retrieval-extinction training on internet gaming disorder
title Effects of retrieval-extinction training on internet gaming disorder
title_full Effects of retrieval-extinction training on internet gaming disorder
title_fullStr Effects of retrieval-extinction training on internet gaming disorder
title_full_unstemmed Effects of retrieval-extinction training on internet gaming disorder
title_short Effects of retrieval-extinction training on internet gaming disorder
title_sort effects of retrieval-extinction training on internet gaming disorder
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9109625/
https://www.ncbi.nlm.nih.gov/pubmed/35316208
http://dx.doi.org/10.1556/2006.2022.00006
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