Cargando…

Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study

BACKGROUND AND OBJECTIVES: Exposure to nature and nature-based imagery has been shown to improve mood states and stave off cognitive decline in older adults. Even “micro-doses” of natural scenery can provide beneficial effects in situations where more extensive interactions with nature are not feasi...

Descripción completa

Detalles Bibliográficos
Autores principales: Kalantari, Saleh, Bill Xu, Tong, Mostafavi, Armin, Lee, Angella, Barankevich, Ruth, Boot, Walter R, Czaja, Sara J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9113189/
https://www.ncbi.nlm.nih.gov/pubmed/35592668
http://dx.doi.org/10.1093/geroni/igac015
_version_ 1784709540008165376
author Kalantari, Saleh
Bill Xu, Tong
Mostafavi, Armin
Lee, Angella
Barankevich, Ruth
Boot, Walter R
Czaja, Sara J
author_facet Kalantari, Saleh
Bill Xu, Tong
Mostafavi, Armin
Lee, Angella
Barankevich, Ruth
Boot, Walter R
Czaja, Sara J
author_sort Kalantari, Saleh
collection PubMed
description BACKGROUND AND OBJECTIVES: Exposure to nature and nature-based imagery has been shown to improve mood states and stave off cognitive decline in older adults. Even “micro-doses” of natural scenery can provide beneficial effects in situations where more extensive interactions with nature are not feasible. In the current study, we evaluated the use of virtual reality (VR) for delivering interactive nature-based content with the goal of prompting active engagement and improving mood states in older adults. RESEARCH DESIGN AND METHODS: The researchers developed a novel VR environment that combined 360-degree videos of natural areas and botanical gardens with interactive digital features that allowed users to engage with aspects of the environment. We recruited 50 older adults to try out this VR environment and measured changes in mood states and attitudes toward VR from before versus after the sessions. We controlled for variables such as age, education level, and exposure to nature in everyday life, and we looked for differences in responses to the VR among participants with cognitive impairments (CIs) versus without, and participants with physical disabilities versus without. RESULTS: The findings indicated significant improvements in “good” mood and “calm” mood dimensions after exposure to the VR, as well as improvements in attitudes toward the technology. These positive outcomes were significantly greater for participants with physical disabilities compared to those without disabilities. No differences were found in the responses of participants with CIs versus those without. Exit interviews provided a variety of helpful suggestions about ways to improve the VR equipment design and content to meet the needs of an older adult population. DISCUSSION AND IMPLICATIONS: The study demonstrates that VR can provide a cost-effective, noninvasive, and nonpharmaceutical approach for improving the lives of older adults in both clinical and recreational settings, particularly when real-world access to nature is limited.
format Online
Article
Text
id pubmed-9113189
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Oxford University Press
record_format MEDLINE/PubMed
spelling pubmed-91131892022-05-18 Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study Kalantari, Saleh Bill Xu, Tong Mostafavi, Armin Lee, Angella Barankevich, Ruth Boot, Walter R Czaja, Sara J Innov Aging Original Research Article BACKGROUND AND OBJECTIVES: Exposure to nature and nature-based imagery has been shown to improve mood states and stave off cognitive decline in older adults. Even “micro-doses” of natural scenery can provide beneficial effects in situations where more extensive interactions with nature are not feasible. In the current study, we evaluated the use of virtual reality (VR) for delivering interactive nature-based content with the goal of prompting active engagement and improving mood states in older adults. RESEARCH DESIGN AND METHODS: The researchers developed a novel VR environment that combined 360-degree videos of natural areas and botanical gardens with interactive digital features that allowed users to engage with aspects of the environment. We recruited 50 older adults to try out this VR environment and measured changes in mood states and attitudes toward VR from before versus after the sessions. We controlled for variables such as age, education level, and exposure to nature in everyday life, and we looked for differences in responses to the VR among participants with cognitive impairments (CIs) versus without, and participants with physical disabilities versus without. RESULTS: The findings indicated significant improvements in “good” mood and “calm” mood dimensions after exposure to the VR, as well as improvements in attitudes toward the technology. These positive outcomes were significantly greater for participants with physical disabilities compared to those without disabilities. No differences were found in the responses of participants with CIs versus those without. Exit interviews provided a variety of helpful suggestions about ways to improve the VR equipment design and content to meet the needs of an older adult population. DISCUSSION AND IMPLICATIONS: The study demonstrates that VR can provide a cost-effective, noninvasive, and nonpharmaceutical approach for improving the lives of older adults in both clinical and recreational settings, particularly when real-world access to nature is limited. Oxford University Press 2022-03-17 /pmc/articles/PMC9113189/ /pubmed/35592668 http://dx.doi.org/10.1093/geroni/igac015 Text en © The Author(s) 2022. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Research Article
Kalantari, Saleh
Bill Xu, Tong
Mostafavi, Armin
Lee, Angella
Barankevich, Ruth
Boot, Walter R
Czaja, Sara J
Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title_full Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title_fullStr Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title_full_unstemmed Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title_short Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study
title_sort using a nature-based virtual reality environment for improving mood states and cognitive engagement in older adults: a mixed-method feasibility study
topic Original Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9113189/
https://www.ncbi.nlm.nih.gov/pubmed/35592668
http://dx.doi.org/10.1093/geroni/igac015
work_keys_str_mv AT kalantarisaleh usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT billxutong usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT mostafaviarmin usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT leeangella usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT barankevichruth usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT bootwalterr usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy
AT czajasaraj usinganaturebasedvirtualrealityenvironmentforimprovingmoodstatesandcognitiveengagementinolderadultsamixedmethodfeasibilitystudy