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The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning

This study explores the application of deep reinforcement learning (DRL) in the Internet of Things (IoT) sports game design. The fundamentals of DRL are deeply understood by investigating the current state of IoT fitness applications and the most popular sports game design architectures. The researc...

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Detalles Bibliográficos
Autores principales: Wang, Xiangyu, Liu, Chao, Sun, Laishuang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9113903/
https://www.ncbi.nlm.nih.gov/pubmed/35592720
http://dx.doi.org/10.1155/2022/4623561
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author Wang, Xiangyu
Liu, Chao
Sun, Laishuang
author_facet Wang, Xiangyu
Liu, Chao
Sun, Laishuang
author_sort Wang, Xiangyu
collection PubMed
description This study explores the application of deep reinforcement learning (DRL) in the Internet of Things (IoT) sports game design. The fundamentals of DRL are deeply understood by investigating the current state of IoT fitness applications and the most popular sports game design architectures. The research object is the ball return decision problem of the popular game of table tennis robot return. Deep deterministic policy gradients are proposed by applying DRL to the ball return decision of a table tennis robot. It mainly uses the probability distribution function to represent the optimal decision solution in the Markov Model decision process to optimize the ball return accuracy and network running time. The results show that in the central area of the table, the accuracy of returning the ball is higher, reaching 67.2654%. Different tolerance radii have different convergence curves. When r = 5 cm, the curve converges earlier. After 500,000 iterations, the curve converges, and the accuracy rate is close to 100%. When r = 2 cm and the number of iterations is 800,000, the curve begins to converge, and the accuracy rate reaches 96.9587%. When r = 1 cm, it starts to converge after 800,000 iterations, and the accuracy is close to 56.6953%. The proposed table tennis robot returns the ball in line with the requirements of the actual environment. It has practical application and reference value for developing IoT fitness and sports.
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spelling pubmed-91139032022-05-18 The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning Wang, Xiangyu Liu, Chao Sun, Laishuang Comput Intell Neurosci Research Article This study explores the application of deep reinforcement learning (DRL) in the Internet of Things (IoT) sports game design. The fundamentals of DRL are deeply understood by investigating the current state of IoT fitness applications and the most popular sports game design architectures. The research object is the ball return decision problem of the popular game of table tennis robot return. Deep deterministic policy gradients are proposed by applying DRL to the ball return decision of a table tennis robot. It mainly uses the probability distribution function to represent the optimal decision solution in the Markov Model decision process to optimize the ball return accuracy and network running time. The results show that in the central area of the table, the accuracy of returning the ball is higher, reaching 67.2654%. Different tolerance radii have different convergence curves. When r = 5 cm, the curve converges earlier. After 500,000 iterations, the curve converges, and the accuracy rate is close to 100%. When r = 2 cm and the number of iterations is 800,000, the curve begins to converge, and the accuracy rate reaches 96.9587%. When r = 1 cm, it starts to converge after 800,000 iterations, and the accuracy is close to 56.6953%. The proposed table tennis robot returns the ball in line with the requirements of the actual environment. It has practical application and reference value for developing IoT fitness and sports. Hindawi 2022-05-10 /pmc/articles/PMC9113903/ /pubmed/35592720 http://dx.doi.org/10.1155/2022/4623561 Text en Copyright © 2022 Xiangyu Wang et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Wang, Xiangyu
Liu, Chao
Sun, Laishuang
The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title_full The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title_fullStr The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title_full_unstemmed The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title_short The Design of Sports Games under the Internet of Things Fitness by Deep Reinforcement Learning
title_sort design of sports games under the internet of things fitness by deep reinforcement learning
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9113903/
https://www.ncbi.nlm.nih.gov/pubmed/35592720
http://dx.doi.org/10.1155/2022/4623561
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