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Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empath...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9116500/ https://www.ncbi.nlm.nih.gov/pubmed/35602736 http://dx.doi.org/10.3389/fpsyg.2022.814984 |
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author | Marques, Antonio J. Gomes Veloso, Paulo Araújo, Margarida de Almeida, Raquel Simões Correia, António Pereira, Javier Queiros, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. |
author_facet | Marques, Antonio J. Gomes Veloso, Paulo Araújo, Margarida de Almeida, Raquel Simões Correia, António Pereira, Javier Queiros, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. |
author_sort | Marques, Antonio J. |
collection | PubMed |
description | Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students. |
format | Online Article Text |
id | pubmed-9116500 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-91165002022-05-19 Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia Marques, Antonio J. Gomes Veloso, Paulo Araújo, Margarida de Almeida, Raquel Simões Correia, António Pereira, Javier Queiros, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. Front Psychol Psychology Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students. Frontiers Media S.A. 2022-05-04 /pmc/articles/PMC9116500/ /pubmed/35602736 http://dx.doi.org/10.3389/fpsyg.2022.814984 Text en Copyright © 2022 Marques, Gomes Veloso, Araújo, Simões de Almeida, Correia, Pereira, Queiros, Pimenta, Pereira and Silva. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Marques, Antonio J. Gomes Veloso, Paulo Araújo, Margarida de Almeida, Raquel Simões Correia, António Pereira, Javier Queiros, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title | Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title_full | Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title_fullStr | Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title_full_unstemmed | Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title_short | Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia |
title_sort | impact of a virtual reality-based simulation on empathy and attitudes toward schizophrenia |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9116500/ https://www.ncbi.nlm.nih.gov/pubmed/35602736 http://dx.doi.org/10.3389/fpsyg.2022.814984 |
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