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Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia

Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empath...

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Autores principales: Marques, Antonio J., Gomes Veloso, Paulo, Araújo, Margarida, de Almeida, Raquel Simões, Correia, António, Pereira, Javier, Queiros, Cristina, Pimenta, Rui, Pereira, Anabela S., Silva, Carlos F.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9116500/
https://www.ncbi.nlm.nih.gov/pubmed/35602736
http://dx.doi.org/10.3389/fpsyg.2022.814984
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author Marques, Antonio J.
Gomes Veloso, Paulo
Araújo, Margarida
de Almeida, Raquel Simões
Correia, António
Pereira, Javier
Queiros, Cristina
Pimenta, Rui
Pereira, Anabela S.
Silva, Carlos F.
author_facet Marques, Antonio J.
Gomes Veloso, Paulo
Araújo, Margarida
de Almeida, Raquel Simões
Correia, António
Pereira, Javier
Queiros, Cristina
Pimenta, Rui
Pereira, Anabela S.
Silva, Carlos F.
author_sort Marques, Antonio J.
collection PubMed
description Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
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spelling pubmed-91165002022-05-19 Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia Marques, Antonio J. Gomes Veloso, Paulo Araújo, Margarida de Almeida, Raquel Simões Correia, António Pereira, Javier Queiros, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. Front Psychol Psychology Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students. Frontiers Media S.A. 2022-05-04 /pmc/articles/PMC9116500/ /pubmed/35602736 http://dx.doi.org/10.3389/fpsyg.2022.814984 Text en Copyright © 2022 Marques, Gomes Veloso, Araújo, Simões de Almeida, Correia, Pereira, Queiros, Pimenta, Pereira and Silva. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Marques, Antonio J.
Gomes Veloso, Paulo
Araújo, Margarida
de Almeida, Raquel Simões
Correia, António
Pereira, Javier
Queiros, Cristina
Pimenta, Rui
Pereira, Anabela S.
Silva, Carlos F.
Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title_full Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title_fullStr Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title_full_unstemmed Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title_short Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia
title_sort impact of a virtual reality-based simulation on empathy and attitudes toward schizophrenia
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9116500/
https://www.ncbi.nlm.nih.gov/pubmed/35602736
http://dx.doi.org/10.3389/fpsyg.2022.814984
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