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BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing

Crowdsourcing and crowd voting systems are being increasingly used in societal, industry, and academic problems (labeling, recommendations, social choice, etc.) due to their possibility to exploit “wisdom of crowd” and obtain good quality solutions, and/or voter satisfaction, with high cost-efficien...

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Detalles Bibliográficos
Autores principales: Vukicevic, Ana, Vukicevic, Milan, Radovanovic, Sandro, Delibasic, Boris
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9123878/
https://www.ncbi.nlm.nih.gov/pubmed/35615756
http://dx.doi.org/10.1007/s10726-022-09783-0
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author Vukicevic, Ana
Vukicevic, Milan
Radovanovic, Sandro
Delibasic, Boris
author_facet Vukicevic, Ana
Vukicevic, Milan
Radovanovic, Sandro
Delibasic, Boris
author_sort Vukicevic, Ana
collection PubMed
description Crowdsourcing and crowd voting systems are being increasingly used in societal, industry, and academic problems (labeling, recommendations, social choice, etc.) due to their possibility to exploit “wisdom of crowd” and obtain good quality solutions, and/or voter satisfaction, with high cost-efficiency. However, the decisions based on crowd vote aggregation do not guarantee high-quality results due to crowd voter data quality. Additionally, such decisions often do not satisfy the majority of voters due to data heterogeneity (multimodal or uniform vote distributions) and/or outliers, which cause traditional aggregation procedures (e.g., central tendency measures) to propose decisions with low voter satisfaction. In this research, we propose a system for the integration of crowd and expert knowledge in a crowdsourcing setting with limited resources. The system addresses the problem of sparse voting data by using machine learning models (matrix factorization and regression) for the estimation of crowd and expert votes/grades. The problem of vote aggregation under multimodal or uniform vote distributions is addressed by the inclusion of expert votes and aggregation of crowd and expert votes based on optimization and bargaining models (Kalai–Smorodinsky and Nash) usually used in game theory. Experimental evaluation on real world and artificial problems showed that the bargaining-based aggregation outperforms the traditional methods in terms of cumulative satisfaction of experts and crowd. Additionally, the machine learning models showed satisfactory predictive performance and enabled cost reduction in the process of vote collection.
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spelling pubmed-91238782022-05-21 BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing Vukicevic, Ana Vukicevic, Milan Radovanovic, Sandro Delibasic, Boris Group Decis Negot Article Crowdsourcing and crowd voting systems are being increasingly used in societal, industry, and academic problems (labeling, recommendations, social choice, etc.) due to their possibility to exploit “wisdom of crowd” and obtain good quality solutions, and/or voter satisfaction, with high cost-efficiency. However, the decisions based on crowd vote aggregation do not guarantee high-quality results due to crowd voter data quality. Additionally, such decisions often do not satisfy the majority of voters due to data heterogeneity (multimodal or uniform vote distributions) and/or outliers, which cause traditional aggregation procedures (e.g., central tendency measures) to propose decisions with low voter satisfaction. In this research, we propose a system for the integration of crowd and expert knowledge in a crowdsourcing setting with limited resources. The system addresses the problem of sparse voting data by using machine learning models (matrix factorization and regression) for the estimation of crowd and expert votes/grades. The problem of vote aggregation under multimodal or uniform vote distributions is addressed by the inclusion of expert votes and aggregation of crowd and expert votes based on optimization and bargaining models (Kalai–Smorodinsky and Nash) usually used in game theory. Experimental evaluation on real world and artificial problems showed that the bargaining-based aggregation outperforms the traditional methods in terms of cumulative satisfaction of experts and crowd. Additionally, the machine learning models showed satisfactory predictive performance and enabled cost reduction in the process of vote collection. Springer Netherlands 2022-05-21 2022 /pmc/articles/PMC9123878/ /pubmed/35615756 http://dx.doi.org/10.1007/s10726-022-09783-0 Text en © The Author(s), under exclusive licence to Springer Nature B.V. 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Vukicevic, Ana
Vukicevic, Milan
Radovanovic, Sandro
Delibasic, Boris
BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title_full BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title_fullStr BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title_full_unstemmed BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title_short BargCrEx: A System for Bargaining Based Aggregation of Crowd and Expert Opinions in Crowdsourcing
title_sort bargcrex: a system for bargaining based aggregation of crowd and expert opinions in crowdsourcing
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9123878/
https://www.ncbi.nlm.nih.gov/pubmed/35615756
http://dx.doi.org/10.1007/s10726-022-09783-0
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