Cargando…

Both Physical and Virtual: On Immediacy in Esports

This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never prop...

Descripción completa

Detalles Bibliográficos
Autor principal: Ekdahl, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9126049/
https://www.ncbi.nlm.nih.gov/pubmed/35615346
http://dx.doi.org/10.3389/fspor.2022.883765
_version_ 1784712058241024000
author Ekdahl, David
author_facet Ekdahl, David
author_sort Ekdahl, David
collection PubMed
description This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports is never properly immediate and therefore never sports. I begin by motivating Holt's account of physicality by contrasting it with a more classical way of discussing physicality and sports, namely in terms of physical motor skills. Afterwards, I introduce Holt's account of physicality as immediacy and engage with its assumptions more thoroughly to problematize the claim that esports is fundamentally indirect. Lastly, I argue that the assumption that esports necessarily lacks immediacy is based on a narrow understanding of body and, consequently, of space. In response, I offer a different way of thinking about body and space, focusing on the subjective, bodily engagement of the esports practitioners with their practice, whereby physical space and virtual space can be appreciated as immediately interconnected during performance in a hybrid manner. In providing such an account, the article contributes directly to the broader, growing discussion on the relationship between physicality and virtuality in an increasingly digital world.
format Online
Article
Text
id pubmed-9126049
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-91260492022-05-24 Both Physical and Virtual: On Immediacy in Esports Ekdahl, David Front Sports Act Living Sports and Active Living This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports is never properly immediate and therefore never sports. I begin by motivating Holt's account of physicality by contrasting it with a more classical way of discussing physicality and sports, namely in terms of physical motor skills. Afterwards, I introduce Holt's account of physicality as immediacy and engage with its assumptions more thoroughly to problematize the claim that esports is fundamentally indirect. Lastly, I argue that the assumption that esports necessarily lacks immediacy is based on a narrow understanding of body and, consequently, of space. In response, I offer a different way of thinking about body and space, focusing on the subjective, bodily engagement of the esports practitioners with their practice, whereby physical space and virtual space can be appreciated as immediately interconnected during performance in a hybrid manner. In providing such an account, the article contributes directly to the broader, growing discussion on the relationship between physicality and virtuality in an increasingly digital world. Frontiers Media S.A. 2022-05-09 /pmc/articles/PMC9126049/ /pubmed/35615346 http://dx.doi.org/10.3389/fspor.2022.883765 Text en Copyright © 2022 Ekdahl. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Sports and Active Living
Ekdahl, David
Both Physical and Virtual: On Immediacy in Esports
title Both Physical and Virtual: On Immediacy in Esports
title_full Both Physical and Virtual: On Immediacy in Esports
title_fullStr Both Physical and Virtual: On Immediacy in Esports
title_full_unstemmed Both Physical and Virtual: On Immediacy in Esports
title_short Both Physical and Virtual: On Immediacy in Esports
title_sort both physical and virtual: on immediacy in esports
topic Sports and Active Living
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9126049/
https://www.ncbi.nlm.nih.gov/pubmed/35615346
http://dx.doi.org/10.3389/fspor.2022.883765
work_keys_str_mv AT ekdahldavid bothphysicalandvirtualonimmediacyinesports