Cargando…

The effect of planned behavior theory-based education on computer game dependence in high school male students

BACKGROUND: Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educat...

Descripción completa

Detalles Bibliográficos
Autores principales: Zamanian, Hassan, Sharifzadeh, Gholamreza, Moodi, Mitra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9132162/
https://www.ncbi.nlm.nih.gov/pubmed/35634248
http://dx.doi.org/10.4103/jehp.jehp_18_20
_version_ 1784713321408102400
author Zamanian, Hassan
Sharifzadeh, Gholamreza
Moodi, Mitra
author_facet Zamanian, Hassan
Sharifzadeh, Gholamreza
Moodi, Mitra
author_sort Zamanian, Hassan
collection PubMed
description BACKGROUND: Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educational planning based on TPB on the level of dependence on computer games in high school male students in Gonabad, Iran. MATERIALS AND METHODS: This was a randomized controlled trial. The study population was students of computer games in Gonabad. Sixty-four students were selected by a multistage random sampling method and were randomly divided into intervention (n = 32) and control (n = 32) groups. Data-gathering tool was the standard questionnaire of computer game dependency and researcher-made questionnaire according to TPB constructs that were completed before, immediately, and 3 months after the intervention. The intervention consisted of eight 90-min training sessions. Data were analyzed using the Chi-square test, Fisher's, t-test, repeated measures ANOVA, and Bonferroni post hoc test. RESULTS: Before the intervention, the intervention and control groups were matched for the mean score of model constructs. However, after the intervention, the mean score of computer game addiction significantly decreased (≤0.001). However, the mean score of knowledge, attitude, perceived behavioral control, and behavioral intention increased, which was statistically significant. Furthermore, the mean changes of model structures were statistically significant (P < 0.05). CONCLUSION: The findings revealed that TPB can be used as a good theoretical framework for designing and implementing educational programs to reduce the dependency of computer games on students.
format Online
Article
Text
id pubmed-9132162
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Wolters Kluwer - Medknow
record_format MEDLINE/PubMed
spelling pubmed-91321622022-05-26 The effect of planned behavior theory-based education on computer game dependence in high school male students Zamanian, Hassan Sharifzadeh, Gholamreza Moodi, Mitra J Educ Health Promot Original Article BACKGROUND: Teenagers are increasingly interested in computer games, and the adverse effects of these games are dependent on the execution of these games. The theory of planned behavior (TPB) is one of the most important theories in behavior change. This study aimed to determine the effect of educational planning based on TPB on the level of dependence on computer games in high school male students in Gonabad, Iran. MATERIALS AND METHODS: This was a randomized controlled trial. The study population was students of computer games in Gonabad. Sixty-four students were selected by a multistage random sampling method and were randomly divided into intervention (n = 32) and control (n = 32) groups. Data-gathering tool was the standard questionnaire of computer game dependency and researcher-made questionnaire according to TPB constructs that were completed before, immediately, and 3 months after the intervention. The intervention consisted of eight 90-min training sessions. Data were analyzed using the Chi-square test, Fisher's, t-test, repeated measures ANOVA, and Bonferroni post hoc test. RESULTS: Before the intervention, the intervention and control groups were matched for the mean score of model constructs. However, after the intervention, the mean score of computer game addiction significantly decreased (≤0.001). However, the mean score of knowledge, attitude, perceived behavioral control, and behavioral intention increased, which was statistically significant. Furthermore, the mean changes of model structures were statistically significant (P < 0.05). CONCLUSION: The findings revealed that TPB can be used as a good theoretical framework for designing and implementing educational programs to reduce the dependency of computer games on students. Wolters Kluwer - Medknow 2020-07-28 /pmc/articles/PMC9132162/ /pubmed/35634248 http://dx.doi.org/10.4103/jehp.jehp_18_20 Text en Copyright: © 2020 Journal of Education and Health Promotion https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.
spellingShingle Original Article
Zamanian, Hassan
Sharifzadeh, Gholamreza
Moodi, Mitra
The effect of planned behavior theory-based education on computer game dependence in high school male students
title The effect of planned behavior theory-based education on computer game dependence in high school male students
title_full The effect of planned behavior theory-based education on computer game dependence in high school male students
title_fullStr The effect of planned behavior theory-based education on computer game dependence in high school male students
title_full_unstemmed The effect of planned behavior theory-based education on computer game dependence in high school male students
title_short The effect of planned behavior theory-based education on computer game dependence in high school male students
title_sort effect of planned behavior theory-based education on computer game dependence in high school male students
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9132162/
https://www.ncbi.nlm.nih.gov/pubmed/35634248
http://dx.doi.org/10.4103/jehp.jehp_18_20
work_keys_str_mv AT zamanianhassan theeffectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents
AT sharifzadehgholamreza theeffectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents
AT moodimitra theeffectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents
AT zamanianhassan effectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents
AT sharifzadehgholamreza effectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents
AT moodimitra effectofplannedbehaviortheorybasededucationoncomputergamedependenceinhighschoolmalestudents