Cargando…
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments
In video games, the evaluation of the user experience (UX) mainly refers to two main groups of aspects, those that refer to the player that is mainly oriented to make the player feel good while playing and those that refer to the video game that is oriented to make the video game easy to understand...
Autores principales: | Mitre-Ortiz, Andres, Muñoz-Arteaga, Jaime, Cardona-Reyes, Héctor |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9132763/ https://www.ncbi.nlm.nih.gov/pubmed/35637697 http://dx.doi.org/10.1007/s10209-022-00882-y |
Ejemplares similares
-
Visual authoring of virtual reality conversational scenarios for e-learning
por: Baena-Perez, Rubén, et al.
Publicado: (2022) -
Cross-cultural factors influencing the adoption of virtual reality for practical learning
por: Monteiro, Diego, et al.
Publicado: (2022) -
A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
por: Cardona-Reyes, Héctor, et al.
Publicado: (2021) -
Universal access: user needs for immersive captioning
por: Hughes, Chris. J.
Publicado: (2021) -
Developing personas for live streaming commerce platforms with user survey data
por: Zhong, Runting, et al.
Publicado: (2023)