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Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers
OBJECTIVE: Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ). METHODS: Test-retest reliability was evaluated in a sample of 66 univ...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Neuropsychiatric Association
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9136521/ https://www.ncbi.nlm.nih.gov/pubmed/35505458 http://dx.doi.org/10.30773/pi.2021.0185 |
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author | Hamzehzadeh, Marziyeh Sangchooli, Arshiya Farnam, Rabert Rafiemanesh, Hosein Shadloo, Behrang Ghani, Kamyar Jobehdar, Maral Mardaneh Amin-Esmaeili, Masoumeh Rahimi, Jamileh Demetrovics, Zsolt Király, Orsolya Rahimi-Movaghar, Afarin |
author_facet | Hamzehzadeh, Marziyeh Sangchooli, Arshiya Farnam, Rabert Rafiemanesh, Hosein Shadloo, Behrang Ghani, Kamyar Jobehdar, Maral Mardaneh Amin-Esmaeili, Masoumeh Rahimi, Jamileh Demetrovics, Zsolt Király, Orsolya Rahimi-Movaghar, Afarin |
author_sort | Hamzehzadeh, Marziyeh |
collection | PubMed |
description | OBJECTIVE: Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ). METHODS: Test-retest reliability was evaluated in a sample of 66 university students. Data from 791 participants in an online survey of Iranian online gamers were examined to assess convergent validity and construct validity using confirmatory factor analysis. Internal consistency of MOGQ factors was assessed in both samples. RESULTS: The item content validity index (I-CVI) and the scale content validity index (S-CVI) were between 0.8 and 1.0 for clarity and relevancy. The test-retest reliability of the 27-item questionnaire was 0.85 and internal consistency was 0.94. After incorporating additional error paths, model fit improved to an acceptable level. The MOGQ factors had acceptable correlations with relevant motivational scales such as Gaming Motivation Scale and Player Experience of Need Satisfaction. Recreation motives had the highest average score in the sample and social ones had the lowest, and males scored higher than females across all motivation domains except escape. CONCLUSION: The MOGQ is a suitable instrument for the assessment of online gaming motivations in the Iranian population. |
format | Online Article Text |
id | pubmed-9136521 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Korean Neuropsychiatric Association |
record_format | MEDLINE/PubMed |
spelling | pubmed-91365212022-06-01 Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers Hamzehzadeh, Marziyeh Sangchooli, Arshiya Farnam, Rabert Rafiemanesh, Hosein Shadloo, Behrang Ghani, Kamyar Jobehdar, Maral Mardaneh Amin-Esmaeili, Masoumeh Rahimi, Jamileh Demetrovics, Zsolt Király, Orsolya Rahimi-Movaghar, Afarin Psychiatry Investig Original Article OBJECTIVE: Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ). METHODS: Test-retest reliability was evaluated in a sample of 66 university students. Data from 791 participants in an online survey of Iranian online gamers were examined to assess convergent validity and construct validity using confirmatory factor analysis. Internal consistency of MOGQ factors was assessed in both samples. RESULTS: The item content validity index (I-CVI) and the scale content validity index (S-CVI) were between 0.8 and 1.0 for clarity and relevancy. The test-retest reliability of the 27-item questionnaire was 0.85 and internal consistency was 0.94. After incorporating additional error paths, model fit improved to an acceptable level. The MOGQ factors had acceptable correlations with relevant motivational scales such as Gaming Motivation Scale and Player Experience of Need Satisfaction. Recreation motives had the highest average score in the sample and social ones had the lowest, and males scored higher than females across all motivation domains except escape. CONCLUSION: The MOGQ is a suitable instrument for the assessment of online gaming motivations in the Iranian population. Korean Neuropsychiatric Association 2022-05 2022-05-03 /pmc/articles/PMC9136521/ /pubmed/35505458 http://dx.doi.org/10.30773/pi.2021.0185 Text en Copyright © 2022 Korean Neuropsychiatric Association https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) ) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Hamzehzadeh, Marziyeh Sangchooli, Arshiya Farnam, Rabert Rafiemanesh, Hosein Shadloo, Behrang Ghani, Kamyar Jobehdar, Maral Mardaneh Amin-Esmaeili, Masoumeh Rahimi, Jamileh Demetrovics, Zsolt Király, Orsolya Rahimi-Movaghar, Afarin Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title | Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title_full | Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title_fullStr | Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title_full_unstemmed | Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title_short | Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers |
title_sort | psychometric assessment of the motives for online gaming questionnaire among iranian gamers |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9136521/ https://www.ncbi.nlm.nih.gov/pubmed/35505458 http://dx.doi.org/10.30773/pi.2021.0185 |
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