Cargando…
Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic
OBJECTIVE: During the coronavirus disease (COVID-19) pandemic, several studies have found that Internet usage and gaming times have increased among adolescents. Parents’ Internet literacy and attitudes toward Internet gaming have been reported to affect children’s Internet gaming disorder (IGD). We...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Neuropsychiatric Association
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9136522/ https://www.ncbi.nlm.nih.gov/pubmed/35620819 http://dx.doi.org/10.30773/pi.2021.0260 |
_version_ | 1784714201207406592 |
---|---|
author | Lee, Soyeon Yoo, Seo-Koo Son, Young Don Kim, Sun Mi Han, Doug Hyun |
author_facet | Lee, Soyeon Yoo, Seo-Koo Son, Young Don Kim, Sun Mi Han, Doug Hyun |
author_sort | Lee, Soyeon |
collection | PubMed |
description | OBJECTIVE: During the coronavirus disease (COVID-19) pandemic, several studies have found that Internet usage and gaming times have increased among adolescents. Parents’ Internet literacy and attitudes toward Internet gaming have been reported to affect children’s Internet gaming disorder (IGD). We hypothesized that parents’ attitudes toward Internet use and gaming would affect the prevalence of IGD among adolescents. METHODS: A total of 199 mothers of children who played Internet games were surveyed online to gather information regarding their demographic characteristics, children’s Internet use patterns, psychological factors, and Internet gaming literacy. RESULTS: Among adolescents, increased Internet usage or gaming time was not associated with IGD, but the presence of attention deficit hyperactivity disorder (ADHD) was. Among parents, anxiety, depression, and family togetherness were not related to IGD, but a positive perception of gaming protected against the development of IGD, whereas a negative perception was a risk factor for IGD. CONCLUSION: Increased gaming time neither causes nor correlates with IGD in adolescents, even though ADHD may be a risk factor for IGD. Parents’ positive or negative perceptions of gaming can be protective or present a risk factor, respectively, for their children’s development of IGD. |
format | Online Article Text |
id | pubmed-9136522 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Korean Neuropsychiatric Association |
record_format | MEDLINE/PubMed |
spelling | pubmed-91365222022-06-01 Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic Lee, Soyeon Yoo, Seo-Koo Son, Young Don Kim, Sun Mi Han, Doug Hyun Psychiatry Investig Original Article OBJECTIVE: During the coronavirus disease (COVID-19) pandemic, several studies have found that Internet usage and gaming times have increased among adolescents. Parents’ Internet literacy and attitudes toward Internet gaming have been reported to affect children’s Internet gaming disorder (IGD). We hypothesized that parents’ attitudes toward Internet use and gaming would affect the prevalence of IGD among adolescents. METHODS: A total of 199 mothers of children who played Internet games were surveyed online to gather information regarding their demographic characteristics, children’s Internet use patterns, psychological factors, and Internet gaming literacy. RESULTS: Among adolescents, increased Internet usage or gaming time was not associated with IGD, but the presence of attention deficit hyperactivity disorder (ADHD) was. Among parents, anxiety, depression, and family togetherness were not related to IGD, but a positive perception of gaming protected against the development of IGD, whereas a negative perception was a risk factor for IGD. CONCLUSION: Increased gaming time neither causes nor correlates with IGD in adolescents, even though ADHD may be a risk factor for IGD. Parents’ positive or negative perceptions of gaming can be protective or present a risk factor, respectively, for their children’s development of IGD. Korean Neuropsychiatric Association 2022-05 2022-05-23 /pmc/articles/PMC9136522/ /pubmed/35620819 http://dx.doi.org/10.30773/pi.2021.0260 Text en Copyright © 2022 Korean Neuropsychiatric Association https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) ) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Lee, Soyeon Yoo, Seo-Koo Son, Young Don Kim, Sun Mi Han, Doug Hyun Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title | Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title_full | Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title_fullStr | Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title_full_unstemmed | Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title_short | Effect of Parental Perception on the Prevalence of Adolescent Internet Gaming Disorder During the COVID-19 Pandemic |
title_sort | effect of parental perception on the prevalence of adolescent internet gaming disorder during the covid-19 pandemic |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9136522/ https://www.ncbi.nlm.nih.gov/pubmed/35620819 http://dx.doi.org/10.30773/pi.2021.0260 |
work_keys_str_mv | AT leesoyeon effectofparentalperceptionontheprevalenceofadolescentinternetgamingdisorderduringthecovid19pandemic AT yooseokoo effectofparentalperceptionontheprevalenceofadolescentinternetgamingdisorderduringthecovid19pandemic AT sonyoungdon effectofparentalperceptionontheprevalenceofadolescentinternetgamingdisorderduringthecovid19pandemic AT kimsunmi effectofparentalperceptionontheprevalenceofadolescentinternetgamingdisorderduringthecovid19pandemic AT handoughyun effectofparentalperceptionontheprevalenceofadolescentinternetgamingdisorderduringthecovid19pandemic |