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Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)

In response to an ever-increasing demand for more efficient medical and dental training, simulator-based education has seen a marked increase in development and adoption. But technological advances do not necessarily add up to better learning outcomes. This pursuit has even generated criticism that...

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Detalles Bibliográficos
Autores principales: Hayes, Nova, Bucher, Karen, Ashrafi, Seema, Lebowicz, Leah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: University of Illinois at Chicago Library 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9139859/
http://dx.doi.org/10.5210/jbc.v42i2.9563
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author Hayes, Nova
Bucher, Karen
Ashrafi, Seema
Lebowicz, Leah
author_facet Hayes, Nova
Bucher, Karen
Ashrafi, Seema
Lebowicz, Leah
author_sort Hayes, Nova
collection PubMed
description In response to an ever-increasing demand for more efficient medical and dental training, simulator-based education has seen a marked increase in development and adoption. But technological advances do not necessarily add up to better learning outcomes. This pursuit has even generated criticism that the means often lose sight of the end. We are presented with an increasingly relevant challenge to adapt simulator technology in alignment with systems advancements and research in adult learning. To address this question, an existing haptic-based, periodontal-probing simulator was revised with expanded learning goals in mind. The former technology was used, but furnished with new 3D models and a multimodal approach to the curriculum intended to foster contextual learning. The 3D model was detailed with clinically-relevant histology intended to build a holistic conceptual understanding of the oral tissue and disease etiology of gingivitis and periodontitis in context with the procedure. Yet providing visual detail without direction is inadequate for ensuring learning objectives are met. Furthermore, simplified models are needed in a haptic system to maintain uninterrupted simulator performance; this means a loss of visual detail and material realism. To meet these challenges, the information architecture (IA) was designed to include tiered activities including dynamic exploration with a high-fidelity model, performance evaluation for self-assessment, and knowledge check for learning reinforcement. The 3D models and proposed methodology in this research are intended to exhibit how, with proper integration, these attributes can convert a single-objective, motor skill exercise into a complete learning experience.
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spelling pubmed-91398592022-11-18 Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA) Hayes, Nova Bucher, Karen Ashrafi, Seema Lebowicz, Leah J Biocommun Abstract In response to an ever-increasing demand for more efficient medical and dental training, simulator-based education has seen a marked increase in development and adoption. But technological advances do not necessarily add up to better learning outcomes. This pursuit has even generated criticism that the means often lose sight of the end. We are presented with an increasingly relevant challenge to adapt simulator technology in alignment with systems advancements and research in adult learning. To address this question, an existing haptic-based, periodontal-probing simulator was revised with expanded learning goals in mind. The former technology was used, but furnished with new 3D models and a multimodal approach to the curriculum intended to foster contextual learning. The 3D model was detailed with clinically-relevant histology intended to build a holistic conceptual understanding of the oral tissue and disease etiology of gingivitis and periodontitis in context with the procedure. Yet providing visual detail without direction is inadequate for ensuring learning objectives are met. Furthermore, simplified models are needed in a haptic system to maintain uninterrupted simulator performance; this means a loss of visual detail and material realism. To meet these challenges, the information architecture (IA) was designed to include tiered activities including dynamic exploration with a high-fidelity model, performance evaluation for self-assessment, and knowledge check for learning reinforcement. The 3D models and proposed methodology in this research are intended to exhibit how, with proper integration, these attributes can convert a single-objective, motor skill exercise into a complete learning experience. University of Illinois at Chicago Library 2018-12-25 /pmc/articles/PMC9139859/ http://dx.doi.org/10.5210/jbc.v42i2.9563 Text en https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (CC BY-NC-ND) 4.0 License.
spellingShingle Abstract
Hayes, Nova
Bucher, Karen
Ashrafi, Seema
Lebowicz, Leah
Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title_full Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title_fullStr Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title_full_unstemmed Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title_short Adapting a Haptic Motor-Skill Simulator to Include 3D Histology and Supporting Information Architecture (IA)
title_sort adapting a haptic motor-skill simulator to include 3d histology and supporting information architecture (ia)
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9139859/
http://dx.doi.org/10.5210/jbc.v42i2.9563
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