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A Brave New World: Virtual Reality and Augmented Reality in Systems Biology

How we interact with computer graphics has not changed significantly from viewing 2D text and images on a flatscreen since their invention. Yet, recent advances in computing technology, internetworked devices and gaming are driving the design and development of new ideas in other modes of human-comp...

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Detalles Bibliográficos
Autores principales: Turhan, Berk, Gümüş, Zeynep H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9140045/
https://www.ncbi.nlm.nih.gov/pubmed/35647580
http://dx.doi.org/10.3389/fbinf.2022.873478
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author Turhan, Berk
Gümüş, Zeynep H.
author_facet Turhan, Berk
Gümüş, Zeynep H.
author_sort Turhan, Berk
collection PubMed
description How we interact with computer graphics has not changed significantly from viewing 2D text and images on a flatscreen since their invention. Yet, recent advances in computing technology, internetworked devices and gaming are driving the design and development of new ideas in other modes of human-computer interfaces (HCIs). Virtual Reality (VR) technology uses computers and HCIs to create the feeling of immersion in a three-dimensional (3D) environment that contains interactive objects with a sense of spatial presence, where objects have a spatial location relative to, and independent of the users. While this virtual environment does not necessarily match the real world, by creating the illusion of reality, it helps users leverage the full range of human sensory capabilities. Similarly, Augmented Reality (AR), superimposes virtual images to the real world. Because humans learn the physical world through a gradual sensory familiarization, these immersive visualizations enable gaining familiarity with biological systems not realizable in the physical world (e.g., allosteric regulatory networks within a protein or biomolecular pathways inside a cell). As VR/AR interfaces are anticipated to be explosive in consumer markets, systems biologists will be more immersed into their world. Here we introduce a brief history of VR/AR, their current roles in systems biology, and advantages and disadvantages in augmenting user abilities. We next argue that in systems biology, VR/AR technologies will be most useful in visually exploring and communicating data; performing virtual experiments; and education/teaching. Finally, we discuss our perspective on future directions for VR/AR in systems biology.
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spelling pubmed-91400452022-05-27 A Brave New World: Virtual Reality and Augmented Reality in Systems Biology Turhan, Berk Gümüş, Zeynep H. Front Bioinform Bioinformatics How we interact with computer graphics has not changed significantly from viewing 2D text and images on a flatscreen since their invention. Yet, recent advances in computing technology, internetworked devices and gaming are driving the design and development of new ideas in other modes of human-computer interfaces (HCIs). Virtual Reality (VR) technology uses computers and HCIs to create the feeling of immersion in a three-dimensional (3D) environment that contains interactive objects with a sense of spatial presence, where objects have a spatial location relative to, and independent of the users. While this virtual environment does not necessarily match the real world, by creating the illusion of reality, it helps users leverage the full range of human sensory capabilities. Similarly, Augmented Reality (AR), superimposes virtual images to the real world. Because humans learn the physical world through a gradual sensory familiarization, these immersive visualizations enable gaining familiarity with biological systems not realizable in the physical world (e.g., allosteric regulatory networks within a protein or biomolecular pathways inside a cell). As VR/AR interfaces are anticipated to be explosive in consumer markets, systems biologists will be more immersed into their world. Here we introduce a brief history of VR/AR, their current roles in systems biology, and advantages and disadvantages in augmenting user abilities. We next argue that in systems biology, VR/AR technologies will be most useful in visually exploring and communicating data; performing virtual experiments; and education/teaching. Finally, we discuss our perspective on future directions for VR/AR in systems biology. Frontiers Media S.A. 2022-04-06 /pmc/articles/PMC9140045/ /pubmed/35647580 http://dx.doi.org/10.3389/fbinf.2022.873478 Text en Copyright © 2022 Turhan and Gümüş. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Bioinformatics
Turhan, Berk
Gümüş, Zeynep H.
A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title_full A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title_fullStr A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title_full_unstemmed A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title_short A Brave New World: Virtual Reality and Augmented Reality in Systems Biology
title_sort brave new world: virtual reality and augmented reality in systems biology
topic Bioinformatics
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9140045/
https://www.ncbi.nlm.nih.gov/pubmed/35647580
http://dx.doi.org/10.3389/fbinf.2022.873478
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