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Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study
Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9140680/ https://www.ncbi.nlm.nih.gov/pubmed/35627422 http://dx.doi.org/10.3390/ijerph19105880 |
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author | Lam, Yee-Tik Cheng, Cecilia |
author_facet | Lam, Yee-Tik Cheng, Cecilia |
author_sort | Lam, Yee-Tik |
collection | PubMed |
description | Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising prevention and intervention strategies. This mixed-method, cross-sectional study aimed to examine the roles of parental depressive symptoms and children’s leisure activity engagement on children’s gaming disorder symptoms. Furthermore, the moderating roles of risky and protective leisure activity engagement were investigated. The sample comprised 104 parent-child dyads recruited from a population-based survey (parents: M(age) = 45.59 years, SD = 6.70; children: M(age) = 11.26 years; SD = 4.12). As predicted, parental depressive symptoms and children’s gaming activity engagement were positively associated with children’s gaming disorder symptoms, whereas children’s literacy activity engagement was negatively associated with these symptoms. Moreover, engagement in these two types of leisure activity moderated the association between parental depressive symptoms and children’s gaming disorder symptoms in distinct manners, further indicating literacy activities as beneficial and gaming activities as risk-enhancing. These new findings imply that parental depressive symptoms and children’s leisure activity engagement should be considered when designing parent-based programs for gaming disorder prevention and intervention. |
format | Online Article Text |
id | pubmed-9140680 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-91406802022-05-28 Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study Lam, Yee-Tik Cheng, Cecilia Int J Environ Res Public Health Article Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising prevention and intervention strategies. This mixed-method, cross-sectional study aimed to examine the roles of parental depressive symptoms and children’s leisure activity engagement on children’s gaming disorder symptoms. Furthermore, the moderating roles of risky and protective leisure activity engagement were investigated. The sample comprised 104 parent-child dyads recruited from a population-based survey (parents: M(age) = 45.59 years, SD = 6.70; children: M(age) = 11.26 years; SD = 4.12). As predicted, parental depressive symptoms and children’s gaming activity engagement were positively associated with children’s gaming disorder symptoms, whereas children’s literacy activity engagement was negatively associated with these symptoms. Moreover, engagement in these two types of leisure activity moderated the association between parental depressive symptoms and children’s gaming disorder symptoms in distinct manners, further indicating literacy activities as beneficial and gaming activities as risk-enhancing. These new findings imply that parental depressive symptoms and children’s leisure activity engagement should be considered when designing parent-based programs for gaming disorder prevention and intervention. MDPI 2022-05-12 /pmc/articles/PMC9140680/ /pubmed/35627422 http://dx.doi.org/10.3390/ijerph19105880 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lam, Yee-Tik Cheng, Cecilia Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title | Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title_full | Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title_fullStr | Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title_full_unstemmed | Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title_short | Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study |
title_sort | parental depression and leisure activity engagement on children’s gaming disorder: a dyadic study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9140680/ https://www.ncbi.nlm.nih.gov/pubmed/35627422 http://dx.doi.org/10.3390/ijerph19105880 |
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