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Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment
Today, new media technology has widely penetrated art forms such as film and television, which has changed the way of visual expression in the new media environment. To better solve the problems of weak immersion, poor interaction, and low degree of simulation, the present work uses deep learning te...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9142310/ https://www.ncbi.nlm.nih.gov/pubmed/35634038 http://dx.doi.org/10.1155/2022/8918073 |
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author | Cui, Linlin Zhang, Zhuoran Wang, Jiayi Meng, Zhu |
author_facet | Cui, Linlin Zhang, Zhuoran Wang, Jiayi Meng, Zhu |
author_sort | Cui, Linlin |
collection | PubMed |
description | Today, new media technology has widely penetrated art forms such as film and television, which has changed the way of visual expression in the new media environment. To better solve the problems of weak immersion, poor interaction, and low degree of simulation, the present work uses deep learning technology and virtual reality (VR) technology to optimize the film playing effect. Firstly, the optimized extremum median filter algorithm is used to optimize the “burr” phenomenon and a low compression ratio of the single video image. Secondly, the Generative Adversarial Network (GAN) in deep learning technology is used to enhance the data of the single video image. Finally, the decision tree algorithm and hierarchical clustering algorithm are used for the color enhancement of VR images. The experimental results show that the contrast of a single-frame image optimized by this system is 4.21, the entropy is 8.66, and the noise ratio is 145.1, which shows that this method can effectively adjust the contrast parameters to prevent the loss of details and reduce the dazzling intensity. The quality and diversity of the specific types of images generated by the proposed GAN are improved compared with the current mainstream GAN method with supervision, which is in line with the subjective evaluation results of human beings. The Frechet Inception Distance value is also significantly improved compared with Self-Attention Generative Adversarial Network. It shows that the sample generated by the proposed method has precise details and rich texture features. The proposed scheme provides a reference for optimizing the interactivity, immersion, and simulation of VR film. |
format | Online Article Text |
id | pubmed-9142310 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-91423102022-05-28 Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment Cui, Linlin Zhang, Zhuoran Wang, Jiayi Meng, Zhu Comput Intell Neurosci Research Article Today, new media technology has widely penetrated art forms such as film and television, which has changed the way of visual expression in the new media environment. To better solve the problems of weak immersion, poor interaction, and low degree of simulation, the present work uses deep learning technology and virtual reality (VR) technology to optimize the film playing effect. Firstly, the optimized extremum median filter algorithm is used to optimize the “burr” phenomenon and a low compression ratio of the single video image. Secondly, the Generative Adversarial Network (GAN) in deep learning technology is used to enhance the data of the single video image. Finally, the decision tree algorithm and hierarchical clustering algorithm are used for the color enhancement of VR images. The experimental results show that the contrast of a single-frame image optimized by this system is 4.21, the entropy is 8.66, and the noise ratio is 145.1, which shows that this method can effectively adjust the contrast parameters to prevent the loss of details and reduce the dazzling intensity. The quality and diversity of the specific types of images generated by the proposed GAN are improved compared with the current mainstream GAN method with supervision, which is in line with the subjective evaluation results of human beings. The Frechet Inception Distance value is also significantly improved compared with Self-Attention Generative Adversarial Network. It shows that the sample generated by the proposed method has precise details and rich texture features. The proposed scheme provides a reference for optimizing the interactivity, immersion, and simulation of VR film. Hindawi 2022-05-20 /pmc/articles/PMC9142310/ /pubmed/35634038 http://dx.doi.org/10.1155/2022/8918073 Text en Copyright © 2022 Linlin Cui et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Cui, Linlin Zhang, Zhuoran Wang, Jiayi Meng, Zhu Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title | Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title_full | Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title_fullStr | Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title_full_unstemmed | Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title_short | Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment |
title_sort | film effect optimization by deep learning and virtual reality technology in new media environment |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9142310/ https://www.ncbi.nlm.nih.gov/pubmed/35634038 http://dx.doi.org/10.1155/2022/8918073 |
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