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Evaluating Automatic Body Orientation Detection for Indoor Location from Skeleton Tracking Data to Detect Socially Occupied Spaces Using the Kinect v2, Azure Kinect and Zed 2i †

Analysing the dynamics in social interactions in indoor spaces entails evaluating spatial–temporal variables from the event, such as location and time. Additionally, social interactions include invisible spaces that we unconsciously acknowledge due to social constraints, e.g., space between people h...

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Detalles Bibliográficos
Autores principales: Sosa-León, Violeta Ana Luz, Schwering, Angela
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9146255/
https://www.ncbi.nlm.nih.gov/pubmed/35632211
http://dx.doi.org/10.3390/s22103798
Descripción
Sumario:Analysing the dynamics in social interactions in indoor spaces entails evaluating spatial–temporal variables from the event, such as location and time. Additionally, social interactions include invisible spaces that we unconsciously acknowledge due to social constraints, e.g., space between people having a conversation with each other. Nevertheless, current sensor arrays focus on detecting the physically occupied spaces from social interactions, i.e., areas inhabited by physically measurable objects. Our goal is to detect the socially occupied spaces, i.e., spaces not physically occupied by subjects and objects but inhabited by the interaction they sustain. We evaluate the social representation of the space structure between two or more active participants, so-called F-Formation for small gatherings. We propose calculating body orientation and location from skeleton joint data sets by integrating depth cameras. The body orientation is derived by integrating the shoulders and spine joint data with head/face rotation data and spatial–temporal information from trajectories. From the physically occupied measurements, we can detect socially occupied spaces. In our user study implementing the system, we compared the capabilities and skeleton tracking datasets from three depth camera sensors, the Kinect v2, Azure Kinect, and Zed 2i. We collected 32 walking patterns for individual and dyad configurations and evaluated the system’s accuracy regarding the intended and socially accepted orientations. Experimental results show accuracy above 90% for the Kinect v2, 96% for the Azure Kinect, and 89% for the Zed 2i for assessing socially relevant body orientation. Our algorithm contributes to the anonymous and automated assessment of socially occupied spaces. The depth sensor system is promising in detecting more complex social structures. These findings impact research areas that study group interactions within complex indoor settings.