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Predicting human decision making in psychological tasks with recurrent neural networks
Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the u...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9154096/ https://www.ncbi.nlm.nih.gov/pubmed/35639730 http://dx.doi.org/10.1371/journal.pone.0267907 |
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author | Lin, Baihan Bouneffouf, Djallel Cecchi, Guillermo |
author_facet | Lin, Baihan Bouneffouf, Djallel Cecchi, Guillermo |
author_sort | Lin, Baihan |
collection | PubMed |
description | Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the underlying psychological mechanisms. We propose here to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by human subjects engaged in gaming activity, the first application of such methods in this research domain. In this study, we collate the human data from 8 published literature of the Iterated Prisoner’s Dilemma comprising 168,386 individual decisions and post-process them into 8,257 behavioral trajectories of 9 actions each for both players. Similarly, we collate 617 trajectories of 95 actions from 10 different published studies of Iowa Gambling Task experiments with healthy human subjects. We train our prediction networks on the behavioral data and demonstrate a clear advantage over the state-of-the-art methods in predicting human decision-making trajectories in both the single-agent scenario of the Iowa Gambling Task and the multi-agent scenario of the Iterated Prisoner’s Dilemma. Moreover, we observe that the weights of the LSTM networks modeling the top performers tend to have a wider distribution compared to poor performers, as well as a larger bias, which suggest possible interpretations for the distribution of strategies adopted by each group. |
format | Online Article Text |
id | pubmed-9154096 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-91540962022-06-01 Predicting human decision making in psychological tasks with recurrent neural networks Lin, Baihan Bouneffouf, Djallel Cecchi, Guillermo PLoS One Research Article Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the underlying psychological mechanisms. We propose here to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by human subjects engaged in gaming activity, the first application of such methods in this research domain. In this study, we collate the human data from 8 published literature of the Iterated Prisoner’s Dilemma comprising 168,386 individual decisions and post-process them into 8,257 behavioral trajectories of 9 actions each for both players. Similarly, we collate 617 trajectories of 95 actions from 10 different published studies of Iowa Gambling Task experiments with healthy human subjects. We train our prediction networks on the behavioral data and demonstrate a clear advantage over the state-of-the-art methods in predicting human decision-making trajectories in both the single-agent scenario of the Iowa Gambling Task and the multi-agent scenario of the Iterated Prisoner’s Dilemma. Moreover, we observe that the weights of the LSTM networks modeling the top performers tend to have a wider distribution compared to poor performers, as well as a larger bias, which suggest possible interpretations for the distribution of strategies adopted by each group. Public Library of Science 2022-05-31 /pmc/articles/PMC9154096/ /pubmed/35639730 http://dx.doi.org/10.1371/journal.pone.0267907 Text en © 2022 Lin et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Lin, Baihan Bouneffouf, Djallel Cecchi, Guillermo Predicting human decision making in psychological tasks with recurrent neural networks |
title | Predicting human decision making in psychological tasks with recurrent neural networks |
title_full | Predicting human decision making in psychological tasks with recurrent neural networks |
title_fullStr | Predicting human decision making in psychological tasks with recurrent neural networks |
title_full_unstemmed | Predicting human decision making in psychological tasks with recurrent neural networks |
title_short | Predicting human decision making in psychological tasks with recurrent neural networks |
title_sort | predicting human decision making in psychological tasks with recurrent neural networks |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9154096/ https://www.ncbi.nlm.nih.gov/pubmed/35639730 http://dx.doi.org/10.1371/journal.pone.0267907 |
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