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Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants

BACKGROUND: Although in many contexts unsuccessful games targeting learning, social interaction, or behavioral change have few downsides, when covering a sensitive domain such as mental health (MH), care must be taken to avoid harm and stigmatization of people who live with MH conditions. As a resul...

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Detalles Bibliográficos
Autores principales: Wehbe, Rina R, Whaley, Colin, Eskandari, Yasaman, Suarez, Ally, Nacke, Lennart E, Hammer, Jessica, Lank, Edward
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9164096/
https://www.ncbi.nlm.nih.gov/pubmed/35588056
http://dx.doi.org/10.2196/21376
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author Wehbe, Rina R
Whaley, Colin
Eskandari, Yasaman
Suarez, Ally
Nacke, Lennart E
Hammer, Jessica
Lank, Edward
author_facet Wehbe, Rina R
Whaley, Colin
Eskandari, Yasaman
Suarez, Ally
Nacke, Lennart E
Hammer, Jessica
Lank, Edward
author_sort Wehbe, Rina R
collection PubMed
description BACKGROUND: Although in many contexts unsuccessful games targeting learning, social interaction, or behavioral change have few downsides, when covering a sensitive domain such as mental health (MH), care must be taken to avoid harm and stigmatization of people who live with MH conditions. As a result, evaluation of the game to identify benefits and risks is crucial in understanding the game’s success; however, assessment of these apps is often compared with the nongame control condition, resulting in findings specifically regarding entertainment value and user preferences. Research exploring the design process, integrating field experts, and guidelines for designing a successful serious game for sensitive topics is limited. OBJECTIVE: The aim of this study is to understand which elements of game design can guide a designer when designing a game for sensitive topics. METHODS: To carefully probe the design space of serious games for MH, we present Above Water (AbW), a game targeting the reduction of stigma surrounding MH, now in its second iteration. The game, AbW, serves as a consistent research probe to solicit expert feedback. Experts were recruited from a range of topic domains related to MH and wellness, game design, and user experience. RESULTS: By using this deployment as a research probe, this study demonstrates how to synthesize gained insights from multiple expert perspectives and create actionable guidelines for successful design of serious games targeting sensitive topics. CONCLUSIONS: Our work contributes to a better understanding of how to design specialized games to address sensitive topics. We present a set of guidelines for designing games for sensitive subjects, and for each guideline, we present an example of how to apply the finding to the sample game (AbW). Furthermore, we demonstrate the generalizability to other sensitive topics by providing an additional example of a game that could be designed with the presented guidelines.
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spelling pubmed-91640962022-06-05 Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants Wehbe, Rina R Whaley, Colin Eskandari, Yasaman Suarez, Ally Nacke, Lennart E Hammer, Jessica Lank, Edward JMIR Serious Games Original Paper BACKGROUND: Although in many contexts unsuccessful games targeting learning, social interaction, or behavioral change have few downsides, when covering a sensitive domain such as mental health (MH), care must be taken to avoid harm and stigmatization of people who live with MH conditions. As a result, evaluation of the game to identify benefits and risks is crucial in understanding the game’s success; however, assessment of these apps is often compared with the nongame control condition, resulting in findings specifically regarding entertainment value and user preferences. Research exploring the design process, integrating field experts, and guidelines for designing a successful serious game for sensitive topics is limited. OBJECTIVE: The aim of this study is to understand which elements of game design can guide a designer when designing a game for sensitive topics. METHODS: To carefully probe the design space of serious games for MH, we present Above Water (AbW), a game targeting the reduction of stigma surrounding MH, now in its second iteration. The game, AbW, serves as a consistent research probe to solicit expert feedback. Experts were recruited from a range of topic domains related to MH and wellness, game design, and user experience. RESULTS: By using this deployment as a research probe, this study demonstrates how to synthesize gained insights from multiple expert perspectives and create actionable guidelines for successful design of serious games targeting sensitive topics. CONCLUSIONS: Our work contributes to a better understanding of how to design specialized games to address sensitive topics. We present a set of guidelines for designing games for sensitive subjects, and for each guideline, we present an example of how to apply the finding to the sample game (AbW). Furthermore, we demonstrate the generalizability to other sensitive topics by providing an additional example of a game that could be designed with the presented guidelines. JMIR Publications 2022-05-19 /pmc/articles/PMC9164096/ /pubmed/35588056 http://dx.doi.org/10.2196/21376 Text en ©Rina R Wehbe, Colin Whaley, Yasaman Eskandari, Ally Suarez, Lennart E Nacke, Jessica Hammer, Edward Lank. Originally published in JMIR Serious Games (https://games.jmir.org), 19.05.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Wehbe, Rina R
Whaley, Colin
Eskandari, Yasaman
Suarez, Ally
Nacke, Lennart E
Hammer, Jessica
Lank, Edward
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title_full Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title_fullStr Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title_full_unstemmed Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title_short Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
title_sort designing a serious game (above water) for stigma reduction surrounding mental health: semistructured interview study with expert participants
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9164096/
https://www.ncbi.nlm.nih.gov/pubmed/35588056
http://dx.doi.org/10.2196/21376
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