Cargando…

EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality

In this preregistered study (https://osf.io/s4rm9) we investigated the behavioural and neurological [electroencephalography; alpha (attention) and theta (effort)] effects of dynamic non-predictive social and non-social cues on working memory. In a virtual environment realistic human-avatars dynamica...

Descripción completa

Detalles Bibliográficos
Autores principales: Gregory, Samantha E A, Wang, Hongfang, Kessler, Klaus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9164206/
https://www.ncbi.nlm.nih.gov/pubmed/34894148
http://dx.doi.org/10.1093/scan/nsab123
_version_ 1784720086837231616
author Gregory, Samantha E A
Wang, Hongfang
Kessler, Klaus
author_facet Gregory, Samantha E A
Wang, Hongfang
Kessler, Klaus
author_sort Gregory, Samantha E A
collection PubMed
description In this preregistered study (https://osf.io/s4rm9) we investigated the behavioural and neurological [electroencephalography; alpha (attention) and theta (effort)] effects of dynamic non-predictive social and non-social cues on working memory. In a virtual environment realistic human-avatars dynamically looked to the left or right side of a table. A moving stick served as a non-social control cue. Kitchen items were presented in the valid cued or invalid un-cued location for encoding. Behavioural findings showed a similar influence of the cues on working memory performance. Alpha power changes were equivalent for the cues during cueing and encoding, reflecting similar attentional processing. However, theta power changes revealed different patterns for the cues. Theta power increased more strongly for the non-social cue compared to the social cue during initial cueing. Furthermore, while for the non-social cue there was a significantly larger increase in theta power for valid compared to invalid conditions during encoding, this was reversed for the social cue, with a significantly larger increase in theta power for the invalid compared to valid conditions, indicating differences in the cues’ effects on cognitive effort. Therefore, while social and non-social attention cues impact working memory performance in a similar fashion, the underlying neural mechanisms appear to differ.
format Online
Article
Text
id pubmed-9164206
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Oxford University Press
record_format MEDLINE/PubMed
spelling pubmed-91642062022-06-05 EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality Gregory, Samantha E A Wang, Hongfang Kessler, Klaus Soc Cogn Affect Neurosci Original Manuscript In this preregistered study (https://osf.io/s4rm9) we investigated the behavioural and neurological [electroencephalography; alpha (attention) and theta (effort)] effects of dynamic non-predictive social and non-social cues on working memory. In a virtual environment realistic human-avatars dynamically looked to the left or right side of a table. A moving stick served as a non-social control cue. Kitchen items were presented in the valid cued or invalid un-cued location for encoding. Behavioural findings showed a similar influence of the cues on working memory performance. Alpha power changes were equivalent for the cues during cueing and encoding, reflecting similar attentional processing. However, theta power changes revealed different patterns for the cues. Theta power increased more strongly for the non-social cue compared to the social cue during initial cueing. Furthermore, while for the non-social cue there was a significantly larger increase in theta power for valid compared to invalid conditions during encoding, this was reversed for the social cue, with a significantly larger increase in theta power for the invalid compared to valid conditions, indicating differences in the cues’ effects on cognitive effort. Therefore, while social and non-social attention cues impact working memory performance in a similar fashion, the underlying neural mechanisms appear to differ. Oxford University Press 2021-11-24 /pmc/articles/PMC9164206/ /pubmed/34894148 http://dx.doi.org/10.1093/scan/nsab123 Text en © The Author(s) 2021. Published by Oxford University Press. https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial License (https://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Original Manuscript
Gregory, Samantha E A
Wang, Hongfang
Kessler, Klaus
EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title_full EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title_fullStr EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title_full_unstemmed EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title_short EEG alpha and theta signatures of socially and non-socially cued working memory in virtual reality
title_sort eeg alpha and theta signatures of socially and non-socially cued working memory in virtual reality
topic Original Manuscript
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9164206/
https://www.ncbi.nlm.nih.gov/pubmed/34894148
http://dx.doi.org/10.1093/scan/nsab123
work_keys_str_mv AT gregorysamanthaea eegalphaandthetasignaturesofsociallyandnonsociallycuedworkingmemoryinvirtualreality
AT wanghongfang eegalphaandthetasignaturesofsociallyandnonsociallycuedworkingmemoryinvirtualreality
AT kesslerklaus eegalphaandthetasignaturesofsociallyandnonsociallycuedworkingmemoryinvirtualreality