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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact men...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The African Field Epidemiology Network
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9167486/ https://www.ncbi.nlm.nih.gov/pubmed/35721634 http://dx.doi.org/10.11604/pamj.2022.41.224.33941 |
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author | Rahmawati, Novi Agung Setiawati, Yunias Ardani, Gusti Ayu Indah Zain, Ekachaeryanti Pereira-Sanchez, Victor |
author_facet | Rahmawati, Novi Agung Setiawati, Yunias Ardani, Gusti Ayu Indah Zain, Ekachaeryanti Pereira-Sanchez, Victor |
author_sort | Rahmawati, Novi Agung |
collection | PubMed |
description | The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a “typical” pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it. |
format | Online Article Text |
id | pubmed-9167486 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | The African Field Epidemiology Network |
record_format | MEDLINE/PubMed |
spelling | pubmed-91674862022-06-17 Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report Rahmawati, Novi Agung Setiawati, Yunias Ardani, Gusti Ayu Indah Zain, Ekachaeryanti Pereira-Sanchez, Victor Pan Afr Med J Case Report The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a “typical” pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it. The African Field Epidemiology Network 2022-03-17 /pmc/articles/PMC9167486/ /pubmed/35721634 http://dx.doi.org/10.11604/pamj.2022.41.224.33941 Text en Copyright: Novi Agung Rahmawati et al. https://creativecommons.org/licenses/by/4.0/The Pan African Medical Journal (ISSN: 1937-8688). This is an Open Access article distributed under the terms of the Creative Commons Attribution International 4.0 License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Case Report Rahmawati, Novi Agung Setiawati, Yunias Ardani, Gusti Ayu Indah Zain, Ekachaeryanti Pereira-Sanchez, Victor Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title | Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title_full | Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title_fullStr | Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title_full_unstemmed | Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title_short | Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report |
title_sort | internet gaming disorder in an adolescent during the covid-19 pandemic: a case report |
topic | Case Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9167486/ https://www.ncbi.nlm.nih.gov/pubmed/35721634 http://dx.doi.org/10.11604/pamj.2022.41.224.33941 |
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