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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact men...

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Detalles Bibliográficos
Autores principales: Rahmawati, Novi Agung, Setiawati, Yunias, Ardani, Gusti Ayu Indah, Zain, Ekachaeryanti, Pereira-Sanchez, Victor
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The African Field Epidemiology Network 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9167486/
https://www.ncbi.nlm.nih.gov/pubmed/35721634
http://dx.doi.org/10.11604/pamj.2022.41.224.33941
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author Rahmawati, Novi Agung
Setiawati, Yunias
Ardani, Gusti Ayu Indah
Zain, Ekachaeryanti
Pereira-Sanchez, Victor
author_facet Rahmawati, Novi Agung
Setiawati, Yunias
Ardani, Gusti Ayu Indah
Zain, Ekachaeryanti
Pereira-Sanchez, Victor
author_sort Rahmawati, Novi Agung
collection PubMed
description The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a “typical” pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.
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spelling pubmed-91674862022-06-17 Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report Rahmawati, Novi Agung Setiawati, Yunias Ardani, Gusti Ayu Indah Zain, Ekachaeryanti Pereira-Sanchez, Victor Pan Afr Med J Case Report The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a “typical” pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it. The African Field Epidemiology Network 2022-03-17 /pmc/articles/PMC9167486/ /pubmed/35721634 http://dx.doi.org/10.11604/pamj.2022.41.224.33941 Text en Copyright: Novi Agung Rahmawati et al. https://creativecommons.org/licenses/by/4.0/The Pan African Medical Journal (ISSN: 1937-8688). This is an Open Access article distributed under the terms of the Creative Commons Attribution International 4.0 License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Case Report
Rahmawati, Novi Agung
Setiawati, Yunias
Ardani, Gusti Ayu Indah
Zain, Ekachaeryanti
Pereira-Sanchez, Victor
Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title_full Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title_fullStr Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title_full_unstemmed Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title_short Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
title_sort internet gaming disorder in an adolescent during the covid-19 pandemic: a case report
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9167486/
https://www.ncbi.nlm.nih.gov/pubmed/35721634
http://dx.doi.org/10.11604/pamj.2022.41.224.33941
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