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Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children

PURPOSE: Smartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children. METHODS: Prospective intervention study where 36 children aged 6–15years (14 M:22 F) played games on...

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Autores principales: Chidi-Egboka, Ngozi Charity, Jalbert, Isabelle, Golebiowski, Blanka
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9169596/
https://www.ncbi.nlm.nih.gov/pubmed/35668140
http://dx.doi.org/10.1038/s41433-022-02122-2
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author Chidi-Egboka, Ngozi Charity
Jalbert, Isabelle
Golebiowski, Blanka
author_facet Chidi-Egboka, Ngozi Charity
Jalbert, Isabelle
Golebiowski, Blanka
author_sort Chidi-Egboka, Ngozi Charity
collection PubMed
description PURPOSE: Smartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children. METHODS: Prospective intervention study where 36 children aged 6–15years (14 M:22 F) played games on a smartphone continuously for one hour. Symptoms (SANDE, IOSS, NRS) and tear film (lipid layer thickness, tear secretion, stability) were assessed before and after gaming. Blink rate and interblink interval were measured in situ using an eye tracking headset, before (during conversation) and continuously throughout gaming. Symptoms and tear film changes were examined using paired t-tests. Changes in blinking throughout one hour were examined using repeated measures ANOVA, post-hoc comparisons with Bonferroni correction. Associations examined using Pearson bivariate correlation. Significance level was 0.05. RESULTS: Symptoms worsened following one hour smartphone gaming (SANDE + 8.2units, p = 0.01; IOSS + 1.3units, p < 0.001; NRS-average +6.3units, p = 0.03; NRS-comfort +7.6units, p = 0.04; NRS-tiredness +10.1units, p = 0.01), but tear film remained unchanged. Blink rate reduced from 20.8 blinks/min to 8.9 blinks/min (p < 0.001) and interblink interval increased from 2.9 s to 8.7 s (p = 0.002) within the first minute of gaming relative to baseline conversation, and this effect remained unchanged throughout one hour of gaming. CONCLUSIONS: Smartphone use in children results in dry eye symptoms and immediate and sustained slowing of blinking, with no change in tear function evident up to one hour. Given the ubiquitous use of smartphones by children, future work should examine whether effects reported herein persist or get worse over a longer term causing cumulative damage to the ocular surface.
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spelling pubmed-91695962022-06-07 Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children Chidi-Egboka, Ngozi Charity Jalbert, Isabelle Golebiowski, Blanka Eye (Lond) Article PURPOSE: Smartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children. METHODS: Prospective intervention study where 36 children aged 6–15years (14 M:22 F) played games on a smartphone continuously for one hour. Symptoms (SANDE, IOSS, NRS) and tear film (lipid layer thickness, tear secretion, stability) were assessed before and after gaming. Blink rate and interblink interval were measured in situ using an eye tracking headset, before (during conversation) and continuously throughout gaming. Symptoms and tear film changes were examined using paired t-tests. Changes in blinking throughout one hour were examined using repeated measures ANOVA, post-hoc comparisons with Bonferroni correction. Associations examined using Pearson bivariate correlation. Significance level was 0.05. RESULTS: Symptoms worsened following one hour smartphone gaming (SANDE + 8.2units, p = 0.01; IOSS + 1.3units, p < 0.001; NRS-average +6.3units, p = 0.03; NRS-comfort +7.6units, p = 0.04; NRS-tiredness +10.1units, p = 0.01), but tear film remained unchanged. Blink rate reduced from 20.8 blinks/min to 8.9 blinks/min (p < 0.001) and interblink interval increased from 2.9 s to 8.7 s (p = 0.002) within the first minute of gaming relative to baseline conversation, and this effect remained unchanged throughout one hour of gaming. CONCLUSIONS: Smartphone use in children results in dry eye symptoms and immediate and sustained slowing of blinking, with no change in tear function evident up to one hour. Given the ubiquitous use of smartphones by children, future work should examine whether effects reported herein persist or get worse over a longer term causing cumulative damage to the ocular surface. Nature Publishing Group UK 2022-06-06 2023-05 /pmc/articles/PMC9169596/ /pubmed/35668140 http://dx.doi.org/10.1038/s41433-022-02122-2 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Chidi-Egboka, Ngozi Charity
Jalbert, Isabelle
Golebiowski, Blanka
Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title_full Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title_fullStr Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title_full_unstemmed Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title_short Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
title_sort smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9169596/
https://www.ncbi.nlm.nih.gov/pubmed/35668140
http://dx.doi.org/10.1038/s41433-022-02122-2
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