Cargando…

LIVE-streaming 3D images: A neuroscience approach to full-body illusions

Inspired by recent technological advances in the gaming industry, we used capture cards to create and LIVE-stream high quality 3D-images. With this novel technique, we developed a real-life stereoscopic 3D full-body illusion paradigm (3D projection). Unlike previous versions of the full-body illusio...

Descripción completa

Detalles Bibliográficos
Autores principales: de Boer, D. M. L., Namdar, F., Lambers, M., Cleeremans, A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9170653/
https://www.ncbi.nlm.nih.gov/pubmed/34582000
http://dx.doi.org/10.3758/s13428-021-01659-6
_version_ 1784721482001154048
author de Boer, D. M. L.
Namdar, F.
Lambers, M.
Cleeremans, A.
author_facet de Boer, D. M. L.
Namdar, F.
Lambers, M.
Cleeremans, A.
author_sort de Boer, D. M. L.
collection PubMed
description Inspired by recent technological advances in the gaming industry, we used capture cards to create and LIVE-stream high quality 3D-images. With this novel technique, we developed a real-life stereoscopic 3D full-body illusion paradigm (3D projection). Unlike previous versions of the full-body illusion that rely upon unwieldy head-mounted displays, this paradigm enables the unobstructed investigation of such illusions with neuroscience methods (e.g., transcranial direct current stimulation, transcranial magnetic stimulation, electroencephalography, and near-infrared spectroscopy) and examination of their neural underpinnings. This paper has three aims: (i) to provide a step-by-step guide on how to implement 3D LIVE-streaming, (ii) to explain how this can be used to create a full-body illusion paradigm; and (iii) to present evidence that documents the effectiveness of our methods (de Boer et al., 2020), including suggestions for potential applications. Particularly significant is the fact that 3D LIVE-streaming is not GPU-intensive and can easily be applied to any device or screen that can display 3D images (e.g., TV, tablet, mobile phone). Therefore, these methods also have potential future clinical and commercial benefits. 3D LIVE-streaming could be used to enhance future clinical observations or educational tools, or potentially guide medical interventions with real-time high-quality 3D images. Alternatively, our methods can be used in future rehabilitation programs to aid recovery from nervous system injury (e.g., spinal cord injury, brain damage, limb loss) or in therapies aimed at alleviating psychosis symptoms. Finally, 3D LIVE-streaming could set a new standard for immersive online gaming as well as augmenting online and mobile experiences (e.g., video chat, social sharing/events). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.3758/s13428-021-01659-6.
format Online
Article
Text
id pubmed-9170653
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-91706532022-06-08 LIVE-streaming 3D images: A neuroscience approach to full-body illusions de Boer, D. M. L. Namdar, F. Lambers, M. Cleeremans, A. Behav Res Methods Article Inspired by recent technological advances in the gaming industry, we used capture cards to create and LIVE-stream high quality 3D-images. With this novel technique, we developed a real-life stereoscopic 3D full-body illusion paradigm (3D projection). Unlike previous versions of the full-body illusion that rely upon unwieldy head-mounted displays, this paradigm enables the unobstructed investigation of such illusions with neuroscience methods (e.g., transcranial direct current stimulation, transcranial magnetic stimulation, electroencephalography, and near-infrared spectroscopy) and examination of their neural underpinnings. This paper has three aims: (i) to provide a step-by-step guide on how to implement 3D LIVE-streaming, (ii) to explain how this can be used to create a full-body illusion paradigm; and (iii) to present evidence that documents the effectiveness of our methods (de Boer et al., 2020), including suggestions for potential applications. Particularly significant is the fact that 3D LIVE-streaming is not GPU-intensive and can easily be applied to any device or screen that can display 3D images (e.g., TV, tablet, mobile phone). Therefore, these methods also have potential future clinical and commercial benefits. 3D LIVE-streaming could be used to enhance future clinical observations or educational tools, or potentially guide medical interventions with real-time high-quality 3D images. Alternatively, our methods can be used in future rehabilitation programs to aid recovery from nervous system injury (e.g., spinal cord injury, brain damage, limb loss) or in therapies aimed at alleviating psychosis symptoms. Finally, 3D LIVE-streaming could set a new standard for immersive online gaming as well as augmenting online and mobile experiences (e.g., video chat, social sharing/events). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.3758/s13428-021-01659-6. Springer US 2021-09-28 2022 /pmc/articles/PMC9170653/ /pubmed/34582000 http://dx.doi.org/10.3758/s13428-021-01659-6 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
de Boer, D. M. L.
Namdar, F.
Lambers, M.
Cleeremans, A.
LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title_full LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title_fullStr LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title_full_unstemmed LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title_short LIVE-streaming 3D images: A neuroscience approach to full-body illusions
title_sort live-streaming 3d images: a neuroscience approach to full-body illusions
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9170653/
https://www.ncbi.nlm.nih.gov/pubmed/34582000
http://dx.doi.org/10.3758/s13428-021-01659-6
work_keys_str_mv AT deboerdml livestreaming3dimagesaneuroscienceapproachtofullbodyillusions
AT namdarf livestreaming3dimagesaneuroscienceapproachtofullbodyillusions
AT lambersm livestreaming3dimagesaneuroscienceapproachtofullbodyillusions
AT cleeremansa livestreaming3dimagesaneuroscienceapproachtofullbodyillusions