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BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of r...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9174280/ https://www.ncbi.nlm.nih.gov/pubmed/35672378 http://dx.doi.org/10.1038/s41597-022-01402-6 |
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author | Kutt, Krzysztof Drążyk, Dominika Żuchowska, Laura Szelążek, Maciej Bobek, Szymon Nalepa, Grzegorz J. |
author_facet | Kutt, Krzysztof Drążyk, Dominika Żuchowska, Laura Szelążek, Maciej Bobek, Szymon Nalepa, Grzegorz J. |
author_sort | Kutt, Krzysztof |
collection | PubMed |
description | Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset. In addition to the classical procedure in the stimulus-appraisal paradigm, it also contains data from an affective gaming session in which a range of contextual data was collected from the game environment. This is complemented by accelerometer, ECG and EDA signals, participants’ facial expression data, together with personality and game engagement questionnaires. The dataset was collected on 102 participants. Its potential usefulness is presented by validating the correctness of the contextual data and indicating the relationships between personality and participants’ emotions and between personality and physiological signals. |
format | Online Article Text |
id | pubmed-9174280 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-91742802022-06-09 BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments Kutt, Krzysztof Drążyk, Dominika Żuchowska, Laura Szelążek, Maciej Bobek, Szymon Nalepa, Grzegorz J. Sci Data Data Descriptor Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset. In addition to the classical procedure in the stimulus-appraisal paradigm, it also contains data from an affective gaming session in which a range of contextual data was collected from the game environment. This is complemented by accelerometer, ECG and EDA signals, participants’ facial expression data, together with personality and game engagement questionnaires. The dataset was collected on 102 participants. Its potential usefulness is presented by validating the correctness of the contextual data and indicating the relationships between personality and participants’ emotions and between personality and physiological signals. Nature Publishing Group UK 2022-06-07 /pmc/articles/PMC9174280/ /pubmed/35672378 http://dx.doi.org/10.1038/s41597-022-01402-6 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Data Descriptor Kutt, Krzysztof Drążyk, Dominika Żuchowska, Laura Szelążek, Maciej Bobek, Szymon Nalepa, Grzegorz J. BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title | BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title_full | BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title_fullStr | BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title_full_unstemmed | BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title_short | BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments |
title_sort | biraffe2, a multimodal dataset for emotion-based personalization in rich affective game environments |
topic | Data Descriptor |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9174280/ https://www.ncbi.nlm.nih.gov/pubmed/35672378 http://dx.doi.org/10.1038/s41597-022-01402-6 |
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