Cargando…

BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments

Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of r...

Descripción completa

Detalles Bibliográficos
Autores principales: Kutt, Krzysztof, Drążyk, Dominika, Żuchowska, Laura, Szelążek, Maciej, Bobek, Szymon, Nalepa, Grzegorz J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9174280/
https://www.ncbi.nlm.nih.gov/pubmed/35672378
http://dx.doi.org/10.1038/s41597-022-01402-6
_version_ 1784722206893277184
author Kutt, Krzysztof
Drążyk, Dominika
Żuchowska, Laura
Szelążek, Maciej
Bobek, Szymon
Nalepa, Grzegorz J.
author_facet Kutt, Krzysztof
Drążyk, Dominika
Żuchowska, Laura
Szelążek, Maciej
Bobek, Szymon
Nalepa, Grzegorz J.
author_sort Kutt, Krzysztof
collection PubMed
description Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset. In addition to the classical procedure in the stimulus-appraisal paradigm, it also contains data from an affective gaming session in which a range of contextual data was collected from the game environment. This is complemented by accelerometer, ECG and EDA signals, participants’ facial expression data, together with personality and game engagement questionnaires. The dataset was collected on 102 participants. Its potential usefulness is presented by validating the correctness of the contextual data and indicating the relationships between personality and participants’ emotions and between personality and physiological signals.
format Online
Article
Text
id pubmed-9174280
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-91742802022-06-09 BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments Kutt, Krzysztof Drążyk, Dominika Żuchowska, Laura Szelążek, Maciej Bobek, Szymon Nalepa, Grzegorz J. Sci Data Data Descriptor Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset. In addition to the classical procedure in the stimulus-appraisal paradigm, it also contains data from an affective gaming session in which a range of contextual data was collected from the game environment. This is complemented by accelerometer, ECG and EDA signals, participants’ facial expression data, together with personality and game engagement questionnaires. The dataset was collected on 102 participants. Its potential usefulness is presented by validating the correctness of the contextual data and indicating the relationships between personality and participants’ emotions and between personality and physiological signals. Nature Publishing Group UK 2022-06-07 /pmc/articles/PMC9174280/ /pubmed/35672378 http://dx.doi.org/10.1038/s41597-022-01402-6 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Data Descriptor
Kutt, Krzysztof
Drążyk, Dominika
Żuchowska, Laura
Szelążek, Maciej
Bobek, Szymon
Nalepa, Grzegorz J.
BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title_full BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title_fullStr BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title_full_unstemmed BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title_short BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
title_sort biraffe2, a multimodal dataset for emotion-based personalization in rich affective game environments
topic Data Descriptor
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9174280/
https://www.ncbi.nlm.nih.gov/pubmed/35672378
http://dx.doi.org/10.1038/s41597-022-01402-6
work_keys_str_mv AT kuttkrzysztof biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments
AT drazykdominika biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments
AT zuchowskalaura biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments
AT szelazekmaciej biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments
AT bobekszymon biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments
AT nalepagrzegorzj biraffe2amultimodaldatasetforemotionbasedpersonalizationinrichaffectivegameenvironments