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Incorporating fantasy into gamification promotes student learning and quality of online interaction
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial go...
Autores principales: | Bai, Shurui, Hew, Khe Foon, Gonda, Donn Emmanuel, Huang, Biyun, Liang, Xinyi |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9192135/ https://www.ncbi.nlm.nih.gov/pubmed/35730028 http://dx.doi.org/10.1186/s41239-022-00335-9 |
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