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Impacts of augmented reality on foreign language teaching: a case study of Persian language

The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a t...

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Autores principales: Mozaffari, Sonia, Hamidi, Hamid Reza
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9192926/
https://www.ncbi.nlm.nih.gov/pubmed/35729930
http://dx.doi.org/10.1007/s11042-022-13370-5
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author Mozaffari, Sonia
Hamidi, Hamid Reza
author_facet Mozaffari, Sonia
Hamidi, Hamid Reza
author_sort Mozaffari, Sonia
collection PubMed
description The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a technology in which virtual components are simultaneously combined with the real environment. Our aim in this study is to investigate the effects of location-based augmented reality in teaching Persian as a foreign language. In this study, after consulting with professors in the field of Persian language teaching and reviewing similar researches, we came to the conclusion that nothing has been done to teach Persian language using augmented reality. Therefore, a Persian game based on augmented reality was designed and implemented and then evaluated. For evaluation, two methods have been used; the user and the heuristic evaluation. Experts in the field of Persian language teaching, human-computer interaction and a number of language learners participated in the evaluation. Their feedback shows that the use of augmented reality increases satisfaction, enthusiasm and interaction with the environment and people, and also makes the process of learning and memorizing concepts more efficient.
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spelling pubmed-91929262022-06-17 Impacts of augmented reality on foreign language teaching: a case study of Persian language Mozaffari, Sonia Hamidi, Hamid Reza Multimed Tools Appl Track 4: Digital Games, Virtual Reality, and Augmented Reality The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a technology in which virtual components are simultaneously combined with the real environment. Our aim in this study is to investigate the effects of location-based augmented reality in teaching Persian as a foreign language. In this study, after consulting with professors in the field of Persian language teaching and reviewing similar researches, we came to the conclusion that nothing has been done to teach Persian language using augmented reality. Therefore, a Persian game based on augmented reality was designed and implemented and then evaluated. For evaluation, two methods have been used; the user and the heuristic evaluation. Experts in the field of Persian language teaching, human-computer interaction and a number of language learners participated in the evaluation. Their feedback shows that the use of augmented reality increases satisfaction, enthusiasm and interaction with the environment and people, and also makes the process of learning and memorizing concepts more efficient. Springer US 2022-06-14 2023 /pmc/articles/PMC9192926/ /pubmed/35729930 http://dx.doi.org/10.1007/s11042-022-13370-5 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Track 4: Digital Games, Virtual Reality, and Augmented Reality
Mozaffari, Sonia
Hamidi, Hamid Reza
Impacts of augmented reality on foreign language teaching: a case study of Persian language
title Impacts of augmented reality on foreign language teaching: a case study of Persian language
title_full Impacts of augmented reality on foreign language teaching: a case study of Persian language
title_fullStr Impacts of augmented reality on foreign language teaching: a case study of Persian language
title_full_unstemmed Impacts of augmented reality on foreign language teaching: a case study of Persian language
title_short Impacts of augmented reality on foreign language teaching: a case study of Persian language
title_sort impacts of augmented reality on foreign language teaching: a case study of persian language
topic Track 4: Digital Games, Virtual Reality, and Augmented Reality
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9192926/
https://www.ncbi.nlm.nih.gov/pubmed/35729930
http://dx.doi.org/10.1007/s11042-022-13370-5
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