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A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn
BACKGROUND: The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) places internet Gaming disorder (IGD) in its research appendix as a potential new behavioral addiction diagnosis that requires further investigation. As part of the media campaign #HealthyAtHome, recommendation to relieve...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Greater Baltimore Medical Center
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9195123/ https://www.ncbi.nlm.nih.gov/pubmed/35711876 http://dx.doi.org/10.55729/2000-9666.1005 |
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author | O’Loughlin, Jessica Pelletier, Emily Loomis, Elizabeth Alweis, Richard |
author_facet | O’Loughlin, Jessica Pelletier, Emily Loomis, Elizabeth Alweis, Richard |
author_sort | O’Loughlin, Jessica |
collection | PubMed |
description | BACKGROUND: The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) places internet Gaming disorder (IGD) in its research appendix as a potential new behavioral addiction diagnosis that requires further investigation. As part of the media campaign #HealthyAtHome, recommendation to relieve stress and anxiety during COVID-19, the World Health Organization (WHO) advocated for the playing of video games. The encouragement and expansion of playing video games may have led to the unintentional consequence of increasing the prevalence of IGD as IGD has been postulated to be a maladaptive response to stress. CASE: A 34 year old male presented to his primary care physician with decline in work function, increased depression, and anxiety. Before the COVID-19 pandemic he estimated that he spent 2 h a day playing games and socialized with friends weekly; however at the time of presentation, his social interactions were through online gaming only and he was playing games 14 h per day. The patient began paroxetine and bupropion, with good result, though declined concomitant psychotherapy. DISCUSSION: Internet Gaming Disorder is a potential new behavioral addiction that is likely to increase in prevalence over the continuing course of the COVID-19 pandemic. While initial studies show promising effects of medication and psychosocial interventions, further study on standardized diagnostic criteria and effectiveness of treatment modalities is needed. |
format | Online Article Text |
id | pubmed-9195123 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Greater Baltimore Medical Center |
record_format | MEDLINE/PubMed |
spelling | pubmed-91951232022-06-15 A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn O’Loughlin, Jessica Pelletier, Emily Loomis, Elizabeth Alweis, Richard J Community Hosp Intern Med Perspect Case Report BACKGROUND: The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) places internet Gaming disorder (IGD) in its research appendix as a potential new behavioral addiction diagnosis that requires further investigation. As part of the media campaign #HealthyAtHome, recommendation to relieve stress and anxiety during COVID-19, the World Health Organization (WHO) advocated for the playing of video games. The encouragement and expansion of playing video games may have led to the unintentional consequence of increasing the prevalence of IGD as IGD has been postulated to be a maladaptive response to stress. CASE: A 34 year old male presented to his primary care physician with decline in work function, increased depression, and anxiety. Before the COVID-19 pandemic he estimated that he spent 2 h a day playing games and socialized with friends weekly; however at the time of presentation, his social interactions were through online gaming only and he was playing games 14 h per day. The patient began paroxetine and bupropion, with good result, though declined concomitant psychotherapy. DISCUSSION: Internet Gaming Disorder is a potential new behavioral addiction that is likely to increase in prevalence over the continuing course of the COVID-19 pandemic. While initial studies show promising effects of medication and psychosocial interventions, further study on standardized diagnostic criteria and effectiveness of treatment modalities is needed. Greater Baltimore Medical Center 2022-01-31 /pmc/articles/PMC9195123/ /pubmed/35711876 http://dx.doi.org/10.55729/2000-9666.1005 Text en © 2022 Greater Baltimore Medical Center https://creativecommons.org/licenses/by-nc/4.0/This is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) ). |
spellingShingle | Case Report O’Loughlin, Jessica Pelletier, Emily Loomis, Elizabeth Alweis, Richard A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title | A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title_full | A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title_fullStr | A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title_full_unstemmed | A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title_short | A Case of Internet Gaming Disorder: When #Play Apart Together Takes a Dark Turn |
title_sort | case of internet gaming disorder: when #play apart together takes a dark turn |
topic | Case Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9195123/ https://www.ncbi.nlm.nih.gov/pubmed/35711876 http://dx.doi.org/10.55729/2000-9666.1005 |
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