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Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual enviro...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9197484/ https://www.ncbi.nlm.nih.gov/pubmed/35712148 http://dx.doi.org/10.3389/fpsyg.2022.864266 |
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author | Parra, Elena García Delgado, Aitana Carrasco-Ribelles, Lucía Amalia Chicchi Giglioli, Irene Alice Marín-Morales, Javier Giglio, Cristina Alcañiz Raya, Mariano |
author_facet | Parra, Elena García Delgado, Aitana Carrasco-Ribelles, Lucía Amalia Chicchi Giglioli, Irene Alice Marín-Morales, Javier Giglio, Cristina Alcañiz Raya, Mariano |
author_sort | Parra, Elena |
collection | PubMed |
description | The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects’ leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection. |
format | Online Article Text |
id | pubmed-9197484 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-91974842022-06-15 Combining Virtual Reality and Machine Learning for Leadership Styles Recognition Parra, Elena García Delgado, Aitana Carrasco-Ribelles, Lucía Amalia Chicchi Giglioli, Irene Alice Marín-Morales, Javier Giglio, Cristina Alcañiz Raya, Mariano Front Psychol Psychology The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects’ leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection. Frontiers Media S.A. 2022-05-31 /pmc/articles/PMC9197484/ /pubmed/35712148 http://dx.doi.org/10.3389/fpsyg.2022.864266 Text en Copyright © 2022 Parra, García Delgado, Carrasco-Ribelles, Chicchi Giglioli, Marín-Morales, Giglio and Alcañiz Raya. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Parra, Elena García Delgado, Aitana Carrasco-Ribelles, Lucía Amalia Chicchi Giglioli, Irene Alice Marín-Morales, Javier Giglio, Cristina Alcañiz Raya, Mariano Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title | Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title_full | Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title_fullStr | Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title_full_unstemmed | Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title_short | Combining Virtual Reality and Machine Learning for Leadership Styles Recognition |
title_sort | combining virtual reality and machine learning for leadership styles recognition |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9197484/ https://www.ncbi.nlm.nih.gov/pubmed/35712148 http://dx.doi.org/10.3389/fpsyg.2022.864266 |
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