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Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer

BACKGROUND: Children with cancer who have to undergo radiotherapy can experience fear, because they have no prior knowledge of the treatment. One way of teaching children about the treatment and reducing their fear is to prepare them for it through serious games. Involvement of the end user in the d...

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Autores principales: Cederved, Catarina, Back, Jon, Ångström-Brännström, Charlotte, Ljungman, Gustaf, Engvall, Gunn
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9198823/
https://www.ncbi.nlm.nih.gov/pubmed/35639467
http://dx.doi.org/10.2196/34476
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author Cederved, Catarina
Back, Jon
Ångström-Brännström, Charlotte
Ljungman, Gustaf
Engvall, Gunn
author_facet Cederved, Catarina
Back, Jon
Ångström-Brännström, Charlotte
Ljungman, Gustaf
Engvall, Gunn
author_sort Cederved, Catarina
collection PubMed
description BACKGROUND: Children with cancer who have to undergo radiotherapy can experience fear, because they have no prior knowledge of the treatment. One way of teaching children about the treatment and reducing their fear is to prepare them for it through serious games. Involvement of the end user in the design process within medicine is a way of ensuring that the product being developed will fit the intended user. OBJECTIVE: The aim was to outline the contributions made by children and their parents through participatory action research when designing a serious game about radiotherapy. METHODS: By means of participatory action research, children and their parents participated in the development of a serious game about radiotherapy. Nine children (7-10 years old) were included, each with an accompanying parent. A qualitative approach was used that included interviews and participant observation. Six rounds of iterative development process were used with the children and their parents. Meetings with the children were held either face-to-face or online. Each round resulted in a list of suggestions for changes to the game. A thematic analysis was performed based on the list of proposed changes, underpinned by all gathered data, to highlight how the children’s participation changed the game. RESULTS: Two main themes were identified. The first theme was “The children’s participation was affected by their health and treatment” and included the following subthemes: “an opportunity to share emotions and perceptions of radiotherapy” and “the possibility to participate was affected by the severity of the disease.” The second theme was “participation allowed becoming an active part of game development” and included the following subthemes: “the opportunity to express sentiments about the game,” “the emergence of a playable game through the children’s contributions,” and “the necessity of understanding the text.” CONCLUSIONS: The method used in this study made the children active participants, and our results suggest that this method can be used by health care researchers to cocreate serious games with children. It is necessary to inform the children involved that the process takes time, and that the process can be altered to allow as much participation as possible without placing a burden on them. The children’s illness affected their possibility to take part; thus, it is crucial to accommodate the children’s needs when conducting similar studies. The parents’ participation facilitated the meetings for their children, even though their involvement in the game design was negligible.
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spelling pubmed-91988232022-06-16 Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer Cederved, Catarina Back, Jon Ångström-Brännström, Charlotte Ljungman, Gustaf Engvall, Gunn JMIR Hum Factors Original Paper BACKGROUND: Children with cancer who have to undergo radiotherapy can experience fear, because they have no prior knowledge of the treatment. One way of teaching children about the treatment and reducing their fear is to prepare them for it through serious games. Involvement of the end user in the design process within medicine is a way of ensuring that the product being developed will fit the intended user. OBJECTIVE: The aim was to outline the contributions made by children and their parents through participatory action research when designing a serious game about radiotherapy. METHODS: By means of participatory action research, children and their parents participated in the development of a serious game about radiotherapy. Nine children (7-10 years old) were included, each with an accompanying parent. A qualitative approach was used that included interviews and participant observation. Six rounds of iterative development process were used with the children and their parents. Meetings with the children were held either face-to-face or online. Each round resulted in a list of suggestions for changes to the game. A thematic analysis was performed based on the list of proposed changes, underpinned by all gathered data, to highlight how the children’s participation changed the game. RESULTS: Two main themes were identified. The first theme was “The children’s participation was affected by their health and treatment” and included the following subthemes: “an opportunity to share emotions and perceptions of radiotherapy” and “the possibility to participate was affected by the severity of the disease.” The second theme was “participation allowed becoming an active part of game development” and included the following subthemes: “the opportunity to express sentiments about the game,” “the emergence of a playable game through the children’s contributions,” and “the necessity of understanding the text.” CONCLUSIONS: The method used in this study made the children active participants, and our results suggest that this method can be used by health care researchers to cocreate serious games with children. It is necessary to inform the children involved that the process takes time, and that the process can be altered to allow as much participation as possible without placing a burden on them. The children’s illness affected their possibility to take part; thus, it is crucial to accommodate the children’s needs when conducting similar studies. The parents’ participation facilitated the meetings for their children, even though their involvement in the game design was negligible. JMIR Publications 2022-05-31 /pmc/articles/PMC9198823/ /pubmed/35639467 http://dx.doi.org/10.2196/34476 Text en ©Catarina Cederved, Jon Back, Charlotte Ångström-Brännström, Gustaf Ljungman, Gunn Engvall. Originally published in JMIR Human Factors (https://humanfactors.jmir.org), 31.05.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete bibliographic information, a link to the original publication on https://humanfactors.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Cederved, Catarina
Back, Jon
Ångström-Brännström, Charlotte
Ljungman, Gustaf
Engvall, Gunn
Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title_full Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title_fullStr Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title_full_unstemmed Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title_short Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
title_sort co-creation of a serious game about radiotherapy: participatory action research study with children treated for cancer
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9198823/
https://www.ncbi.nlm.nih.gov/pubmed/35639467
http://dx.doi.org/10.2196/34476
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