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Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring
Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9203823/ https://www.ncbi.nlm.nih.gov/pubmed/35721794 http://dx.doi.org/10.3389/fdgth.2022.916052 |
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author | Brugada-Ramentol, Victòria Bozorgzadeh, Amir Jalali, Hossein |
author_facet | Brugada-Ramentol, Victòria Bozorgzadeh, Amir Jalali, Hossein |
author_sort | Brugada-Ramentol, Victòria |
collection | PubMed |
description | Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily living. These systems, however, exclude the user's body and motor skills, which invariably serves to restrict the user experience. Immersive Virtual Reality (IVR) systems, in contrast, present the user with body-related information, such as proprioceptive and visuomotor information, allowing for an immersive and embodied experience of the environment. This feature renders VR a very appealing tool for cognitive training and neurorehabilitation applications. We present Enhance VR, an IVR-based cognitive training and monitoring application that offers short daily cognitive workouts. The games are designed to train and monitor specific cognitive domains such as memory, task flexibility, information processing, orientation, attention, problem-solving, and motor control. The aim is to test whether cognitively demanding tasks, presented in an IVR setting, provide a naturalistic system to train and monitor cognitive capabilities. |
format | Online Article Text |
id | pubmed-9203823 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92038232022-06-18 Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring Brugada-Ramentol, Victòria Bozorgzadeh, Amir Jalali, Hossein Front Digit Health Digital Health Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily living. These systems, however, exclude the user's body and motor skills, which invariably serves to restrict the user experience. Immersive Virtual Reality (IVR) systems, in contrast, present the user with body-related information, such as proprioceptive and visuomotor information, allowing for an immersive and embodied experience of the environment. This feature renders VR a very appealing tool for cognitive training and neurorehabilitation applications. We present Enhance VR, an IVR-based cognitive training and monitoring application that offers short daily cognitive workouts. The games are designed to train and monitor specific cognitive domains such as memory, task flexibility, information processing, orientation, attention, problem-solving, and motor control. The aim is to test whether cognitively demanding tasks, presented in an IVR setting, provide a naturalistic system to train and monitor cognitive capabilities. Frontiers Media S.A. 2022-06-03 /pmc/articles/PMC9203823/ /pubmed/35721794 http://dx.doi.org/10.3389/fdgth.2022.916052 Text en Copyright © 2022 Brugada-Ramentol, Bozorgzadeh and Jalali. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Digital Health Brugada-Ramentol, Victòria Bozorgzadeh, Amir Jalali, Hossein Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title | Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title_full | Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title_fullStr | Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title_full_unstemmed | Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title_short | Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring |
title_sort | enhance vr: a multisensory approach to cognitive training and monitoring |
topic | Digital Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9203823/ https://www.ncbi.nlm.nih.gov/pubmed/35721794 http://dx.doi.org/10.3389/fdgth.2022.916052 |
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