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Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke
Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping patients engaged and motivated. Among the existing automated rehabilitation approaches, data glove-based systems are not easy to wear for patients due to spasticity, and single sensor-based approaches general...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9204487/ https://www.ncbi.nlm.nih.gov/pubmed/35721546 http://dx.doi.org/10.3389/fphys.2022.811950 |
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author | Song, Xinyu van de Ven, Shirdi Shankara Chen, Shugeng Kang, Peiqi Gao, Qinghua Jia, Jie Shull, Peter B. |
author_facet | Song, Xinyu van de Ven, Shirdi Shankara Chen, Shugeng Kang, Peiqi Gao, Qinghua Jia, Jie Shull, Peter B. |
author_sort | Song, Xinyu |
collection | PubMed |
description | Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping patients engaged and motivated. Among the existing automated rehabilitation approaches, data glove-based systems are not easy to wear for patients due to spasticity, and single sensor-based approaches generally provided prohibitively limited information. We thus propose a wearable multimodal serious games approach for hand movement training after stroke. A force myography (FMG), electromyography (EMG), and inertial measurement unit (IMU)-based multi-sensor fusion model was proposed for hand movement classification, which was worn on the user’s affected arm. Two movement recognition-based serious games were developed for hand movement and cognition training. Ten stroke patients with mild to moderate motor impairments (Brunnstrom Stage for Hand II-VI) performed experiments while playing interactive serious games requiring 12 activities-of-daily-living (ADLs) hand movements taken from the Fugl Meyer Assessment. Feasibility was evaluated by movement classification accuracy and qualitative patient questionnaires. The offline classification accuracy using combined FMG-EMG-IMU was 81.0% for the 12 movements, which was significantly higher than any single sensing modality; only EMG, only FMG, and only IMU were 69.6, 63.2, and 47.8%, respectively. Patients reported that they were more enthusiastic about hand movement training while playing the serious games as compared to conventional methods and strongly agreed that they subjectively felt that the proposed training could be beneficial for improving upper limb motor function. These results showed that multimodal-sensor fusion improved hand gesture classification accuracy for stroke patients and demonstrated the potential of this proposed approach to be used as upper limb movement training after stroke. |
format | Online Article Text |
id | pubmed-9204487 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92044872022-06-18 Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke Song, Xinyu van de Ven, Shirdi Shankara Chen, Shugeng Kang, Peiqi Gao, Qinghua Jia, Jie Shull, Peter B. Front Physiol Physiology Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping patients engaged and motivated. Among the existing automated rehabilitation approaches, data glove-based systems are not easy to wear for patients due to spasticity, and single sensor-based approaches generally provided prohibitively limited information. We thus propose a wearable multimodal serious games approach for hand movement training after stroke. A force myography (FMG), electromyography (EMG), and inertial measurement unit (IMU)-based multi-sensor fusion model was proposed for hand movement classification, which was worn on the user’s affected arm. Two movement recognition-based serious games were developed for hand movement and cognition training. Ten stroke patients with mild to moderate motor impairments (Brunnstrom Stage for Hand II-VI) performed experiments while playing interactive serious games requiring 12 activities-of-daily-living (ADLs) hand movements taken from the Fugl Meyer Assessment. Feasibility was evaluated by movement classification accuracy and qualitative patient questionnaires. The offline classification accuracy using combined FMG-EMG-IMU was 81.0% for the 12 movements, which was significantly higher than any single sensing modality; only EMG, only FMG, and only IMU were 69.6, 63.2, and 47.8%, respectively. Patients reported that they were more enthusiastic about hand movement training while playing the serious games as compared to conventional methods and strongly agreed that they subjectively felt that the proposed training could be beneficial for improving upper limb motor function. These results showed that multimodal-sensor fusion improved hand gesture classification accuracy for stroke patients and demonstrated the potential of this proposed approach to be used as upper limb movement training after stroke. Frontiers Media S.A. 2022-06-03 /pmc/articles/PMC9204487/ /pubmed/35721546 http://dx.doi.org/10.3389/fphys.2022.811950 Text en Copyright © 2022 Song, van de Ven, Chen, Kang, Gao, Jia and Shull. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Physiology Song, Xinyu van de Ven, Shirdi Shankara Chen, Shugeng Kang, Peiqi Gao, Qinghua Jia, Jie Shull, Peter B. Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title | Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title_full | Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title_fullStr | Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title_full_unstemmed | Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title_short | Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke |
title_sort | proposal of a wearable multimodal sensing-based serious games approach for hand movement training after stroke |
topic | Physiology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9204487/ https://www.ncbi.nlm.nih.gov/pubmed/35721546 http://dx.doi.org/10.3389/fphys.2022.811950 |
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