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High-speed acoustic holography with arbitrary scattering objects

Recent advances in high-speed acoustic holography have enabled levitation-based volumetric displays with tactile and audio sensations. However, current approaches do not compute sound scattering of objects’ surfaces; thus, any physical object inside can distort the sound field. Here, we present a fa...

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Detalles Bibliográficos
Autores principales: Hirayama, Ryuji, Christopoulos, Giorgos, Martinez Plasencia, Diego, Subramanian, Sriram
Formato: Online Artículo Texto
Lenguaje:English
Publicado: American Association for the Advancement of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9205589/
https://www.ncbi.nlm.nih.gov/pubmed/35714194
http://dx.doi.org/10.1126/sciadv.abn7614
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author Hirayama, Ryuji
Christopoulos, Giorgos
Martinez Plasencia, Diego
Subramanian, Sriram
author_facet Hirayama, Ryuji
Christopoulos, Giorgos
Martinez Plasencia, Diego
Subramanian, Sriram
author_sort Hirayama, Ryuji
collection PubMed
description Recent advances in high-speed acoustic holography have enabled levitation-based volumetric displays with tactile and audio sensations. However, current approaches do not compute sound scattering of objects’ surfaces; thus, any physical object inside can distort the sound field. Here, we present a fast computational technique that allows high-speed multipoint levitation even with arbitrary sound-scattering surfaces and demonstrate a volumetric display that works in the presence of any physical object. Our technique has a two-step scattering model and a simplified levitation solver, which together can achieve more than 10,000 updates per second to create volumetric images above and below static sound-scattering objects. The model estimates transducer contributions in real time by reformulating the boundary element method for acoustic holography, and the solver creates multiple levitation traps. We explain how our technique achieves its speed with minimum loss in the trap quality and illustrate how it brings digital and physical content together by demonstrating mixed-reality interactive applications.
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spelling pubmed-92055892022-06-29 High-speed acoustic holography with arbitrary scattering objects Hirayama, Ryuji Christopoulos, Giorgos Martinez Plasencia, Diego Subramanian, Sriram Sci Adv Physical and Materials Sciences Recent advances in high-speed acoustic holography have enabled levitation-based volumetric displays with tactile and audio sensations. However, current approaches do not compute sound scattering of objects’ surfaces; thus, any physical object inside can distort the sound field. Here, we present a fast computational technique that allows high-speed multipoint levitation even with arbitrary sound-scattering surfaces and demonstrate a volumetric display that works in the presence of any physical object. Our technique has a two-step scattering model and a simplified levitation solver, which together can achieve more than 10,000 updates per second to create volumetric images above and below static sound-scattering objects. The model estimates transducer contributions in real time by reformulating the boundary element method for acoustic holography, and the solver creates multiple levitation traps. We explain how our technique achieves its speed with minimum loss in the trap quality and illustrate how it brings digital and physical content together by demonstrating mixed-reality interactive applications. American Association for the Advancement of Science 2022-06-17 /pmc/articles/PMC9205589/ /pubmed/35714194 http://dx.doi.org/10.1126/sciadv.abn7614 Text en Copyright © 2022 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works. Distributed under a Creative Commons Attribution NonCommercial License 4.0 (CC BY-NC). https://creativecommons.org/licenses/by-nc/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial license (https://creativecommons.org/licenses/by-nc/4.0/) , which permits use, distribution, and reproduction in any medium, so long as the resultant use is not for commercial advantage and provided the original work is properly cited.
spellingShingle Physical and Materials Sciences
Hirayama, Ryuji
Christopoulos, Giorgos
Martinez Plasencia, Diego
Subramanian, Sriram
High-speed acoustic holography with arbitrary scattering objects
title High-speed acoustic holography with arbitrary scattering objects
title_full High-speed acoustic holography with arbitrary scattering objects
title_fullStr High-speed acoustic holography with arbitrary scattering objects
title_full_unstemmed High-speed acoustic holography with arbitrary scattering objects
title_short High-speed acoustic holography with arbitrary scattering objects
title_sort high-speed acoustic holography with arbitrary scattering objects
topic Physical and Materials Sciences
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9205589/
https://www.ncbi.nlm.nih.gov/pubmed/35714194
http://dx.doi.org/10.1126/sciadv.abn7614
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