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Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits

In the context of e-learning, it is challenging to incorporate emerging technologies, such as alternate reality games or Virtual Reality (VR), within current learning trends. Microlearning is such a current trend. It divides large and complex chunks of content into small and elementary learning nugg...

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Detalles Bibliográficos
Autores principales: Horst, Robin, Gerstmeier, Simon, Naraghi-Taghi-Off, Ramtin, Wagner, Julian, Rau, Linda, Dörner, Ralf
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9206100/
https://www.ncbi.nlm.nih.gov/pubmed/35755621
http://dx.doi.org/10.1007/s11042-022-13362-5

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