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Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan

BACKGROUND: Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan. AIMS: The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effec...

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Autores principales: Zaman, Musharaf, Babar, Muhammad Saad, Babar, Maryam, Sabir, Faheem, Ashraf, Farzana, Tahir, Muhammad Junaid, Ullah, Irfan, Griffiths, Mark D., Lin, Chung-Ying, Pakpour, Amir H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9206897/
https://www.ncbi.nlm.nih.gov/pubmed/35734653
http://dx.doi.org/10.1016/j.amsu.2022.103641
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author Zaman, Musharaf
Babar, Muhammad Saad
Babar, Maryam
Sabir, Faheem
Ashraf, Farzana
Tahir, Muhammad Junaid
Ullah, Irfan
Griffiths, Mark D.
Lin, Chung-Ying
Pakpour, Amir H.
author_facet Zaman, Musharaf
Babar, Muhammad Saad
Babar, Maryam
Sabir, Faheem
Ashraf, Farzana
Tahir, Muhammad Junaid
Ullah, Irfan
Griffiths, Mark D.
Lin, Chung-Ying
Pakpour, Amir H.
author_sort Zaman, Musharaf
collection PubMed
description BACKGROUND: Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan. AIMS: The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality. METHOD: A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18–56 years (M = 24.53 years, SD = ±5.016). RESULTS: Out of 618 participants, 57.0% (n=352) played online games. Among gamers, 12.5% (n = 44) were classed as addicted to the gaming based on GAS scores. Compared to those not addicted to gaming, participants with gaming addiction had significantly poorer subjective sleep quality, higher sleep disturbance, lesser sleep duration, and higher daytime dysfunction. Gaming addiction was also more prevalent among males compared to females. CONCLUSION: Gaming addiction among the Pakistani general population is significantly associated with poor sleep quality. This problem needs to be addressed at both individual and societal levels to avoid adverse long-term health impacts.
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spelling pubmed-92068972022-06-21 Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan Zaman, Musharaf Babar, Muhammad Saad Babar, Maryam Sabir, Faheem Ashraf, Farzana Tahir, Muhammad Junaid Ullah, Irfan Griffiths, Mark D. Lin, Chung-Ying Pakpour, Amir H. Ann Med Surg (Lond) Cross-sectional Study BACKGROUND: Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan. AIMS: The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality. METHOD: A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18–56 years (M = 24.53 years, SD = ±5.016). RESULTS: Out of 618 participants, 57.0% (n=352) played online games. Among gamers, 12.5% (n = 44) were classed as addicted to the gaming based on GAS scores. Compared to those not addicted to gaming, participants with gaming addiction had significantly poorer subjective sleep quality, higher sleep disturbance, lesser sleep duration, and higher daytime dysfunction. Gaming addiction was also more prevalent among males compared to females. CONCLUSION: Gaming addiction among the Pakistani general population is significantly associated with poor sleep quality. This problem needs to be addressed at both individual and societal levels to avoid adverse long-term health impacts. Elsevier 2022-04-20 /pmc/articles/PMC9206897/ /pubmed/35734653 http://dx.doi.org/10.1016/j.amsu.2022.103641 Text en © 2022 Published by Elsevier Ltd on behalf of IJS Publishing Group Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Cross-sectional Study
Zaman, Musharaf
Babar, Muhammad Saad
Babar, Maryam
Sabir, Faheem
Ashraf, Farzana
Tahir, Muhammad Junaid
Ullah, Irfan
Griffiths, Mark D.
Lin, Chung-Ying
Pakpour, Amir H.
Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title_full Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title_fullStr Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title_full_unstemmed Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title_short Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
title_sort prevalence of gaming addiction and its impact on sleep quality: a cross-sectional study from pakistan
topic Cross-sectional Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9206897/
https://www.ncbi.nlm.nih.gov/pubmed/35734653
http://dx.doi.org/10.1016/j.amsu.2022.103641
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