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PotteryVR: virtual reality pottery
Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challeng...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9208260/ https://www.ncbi.nlm.nih.gov/pubmed/35756580 http://dx.doi.org/10.1007/s00371-022-02521-2 |
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author | Dashti, Sarah Prakash, Edmond Navarro-Newball, Andres Adolfo Hussain, Fiaz Carroll, Fiona |
author_facet | Dashti, Sarah Prakash, Edmond Navarro-Newball, Andres Adolfo Hussain, Fiaz Carroll, Fiona |
author_sort | Dashti, Sarah |
collection | PubMed |
description | Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application’s performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist’s imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins. |
format | Online Article Text |
id | pubmed-9208260 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-92082602022-06-21 PotteryVR: virtual reality pottery Dashti, Sarah Prakash, Edmond Navarro-Newball, Andres Adolfo Hussain, Fiaz Carroll, Fiona Vis Comput Original Article Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application’s performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist’s imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins. Springer Berlin Heidelberg 2022-06-20 2022 /pmc/articles/PMC9208260/ /pubmed/35756580 http://dx.doi.org/10.1007/s00371-022-02521-2 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Dashti, Sarah Prakash, Edmond Navarro-Newball, Andres Adolfo Hussain, Fiaz Carroll, Fiona PotteryVR: virtual reality pottery |
title | PotteryVR: virtual reality pottery |
title_full | PotteryVR: virtual reality pottery |
title_fullStr | PotteryVR: virtual reality pottery |
title_full_unstemmed | PotteryVR: virtual reality pottery |
title_short | PotteryVR: virtual reality pottery |
title_sort | potteryvr: virtual reality pottery |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9208260/ https://www.ncbi.nlm.nih.gov/pubmed/35756580 http://dx.doi.org/10.1007/s00371-022-02521-2 |
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