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PotteryVR: virtual reality pottery

Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challeng...

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Autores principales: Dashti, Sarah, Prakash, Edmond, Navarro-Newball, Andres Adolfo, Hussain, Fiaz, Carroll, Fiona
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9208260/
https://www.ncbi.nlm.nih.gov/pubmed/35756580
http://dx.doi.org/10.1007/s00371-022-02521-2
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author Dashti, Sarah
Prakash, Edmond
Navarro-Newball, Andres Adolfo
Hussain, Fiaz
Carroll, Fiona
author_facet Dashti, Sarah
Prakash, Edmond
Navarro-Newball, Andres Adolfo
Hussain, Fiaz
Carroll, Fiona
author_sort Dashti, Sarah
collection PubMed
description Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application’s performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist’s imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins.
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spelling pubmed-92082602022-06-21 PotteryVR: virtual reality pottery Dashti, Sarah Prakash, Edmond Navarro-Newball, Andres Adolfo Hussain, Fiaz Carroll, Fiona Vis Comput Original Article Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application’s performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist’s imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins. Springer Berlin Heidelberg 2022-06-20 2022 /pmc/articles/PMC9208260/ /pubmed/35756580 http://dx.doi.org/10.1007/s00371-022-02521-2 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Article
Dashti, Sarah
Prakash, Edmond
Navarro-Newball, Andres Adolfo
Hussain, Fiaz
Carroll, Fiona
PotteryVR: virtual reality pottery
title PotteryVR: virtual reality pottery
title_full PotteryVR: virtual reality pottery
title_fullStr PotteryVR: virtual reality pottery
title_full_unstemmed PotteryVR: virtual reality pottery
title_short PotteryVR: virtual reality pottery
title_sort potteryvr: virtual reality pottery
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9208260/
https://www.ncbi.nlm.nih.gov/pubmed/35756580
http://dx.doi.org/10.1007/s00371-022-02521-2
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