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Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study
Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to increase in adolescents. Children with autism spectrum disorder (ASD) have a high rate of digital gamin...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9220122/ https://www.ncbi.nlm.nih.gov/pubmed/35735382 http://dx.doi.org/10.3390/bs12060172 |
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author | Kawabe, Kentaro Horiuchi, Fumie Hosokawa, Rie Nakachi, Kiwamu Soga, Junya Ueno, Shu-ichi |
author_facet | Kawabe, Kentaro Horiuchi, Fumie Hosokawa, Rie Nakachi, Kiwamu Soga, Junya Ueno, Shu-ichi |
author_sort | Kawabe, Kentaro |
collection | PubMed |
description | Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to increase in adolescents. Children with autism spectrum disorder (ASD) have a high rate of digital gaming use, and their characteristics, such as social communication deficits and restricted interests, might contribute to problematic gaming. In this study, we aimed to examine whether participation in an Esports program would lead to problematic gaming or GD in children with ASD. The Internet Gaming Disorder Test (IGD-20) scores, Kid-KINDL scores, and gaming time at home were assessed in eight children with ASD before beginning the Esports program and at the three-month follow-up timepoint. The program was held once a week at the welfare service center, where the participants played a set game for 60 min. The results indicated there was no significant worsening in any of the scores after the program. Our program provided the participation time and frequency of Esports, type of game, and motivation of the participants are adequately considered. Even though this pilot study is limited by the small sample size, we concluded that the risk of these activities leading to problematic gaming might be low. |
format | Online Article Text |
id | pubmed-9220122 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-92201222022-06-24 Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study Kawabe, Kentaro Horiuchi, Fumie Hosokawa, Rie Nakachi, Kiwamu Soga, Junya Ueno, Shu-ichi Behav Sci (Basel) Brief Report Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to increase in adolescents. Children with autism spectrum disorder (ASD) have a high rate of digital gaming use, and their characteristics, such as social communication deficits and restricted interests, might contribute to problematic gaming. In this study, we aimed to examine whether participation in an Esports program would lead to problematic gaming or GD in children with ASD. The Internet Gaming Disorder Test (IGD-20) scores, Kid-KINDL scores, and gaming time at home were assessed in eight children with ASD before beginning the Esports program and at the three-month follow-up timepoint. The program was held once a week at the welfare service center, where the participants played a set game for 60 min. The results indicated there was no significant worsening in any of the scores after the program. Our program provided the participation time and frequency of Esports, type of game, and motivation of the participants are adequately considered. Even though this pilot study is limited by the small sample size, we concluded that the risk of these activities leading to problematic gaming might be low. MDPI 2022-05-31 /pmc/articles/PMC9220122/ /pubmed/35735382 http://dx.doi.org/10.3390/bs12060172 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Brief Report Kawabe, Kentaro Horiuchi, Fumie Hosokawa, Rie Nakachi, Kiwamu Soga, Junya Ueno, Shu-ichi Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title | Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title_full | Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title_fullStr | Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title_full_unstemmed | Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title_short | Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study |
title_sort | influence of an esports program on problematic gaming in children with autistic spectrum disorder: a pilot study |
topic | Brief Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9220122/ https://www.ncbi.nlm.nih.gov/pubmed/35735382 http://dx.doi.org/10.3390/bs12060172 |
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