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Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study

INTRODUCTION: Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). METHODS: Thir...

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Autores principales: Fathi, Mazyar, Mazhari, Shahrzad, Pourrahimi, Ali Mohammad, Poormohammad, Ahmad, Sardari, Sara
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9226792/
https://www.ncbi.nlm.nih.gov/pubmed/35470576
http://dx.doi.org/10.1002/brb3.2584
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author Fathi, Mazyar
Mazhari, Shahrzad
Pourrahimi, Ali Mohammad
Poormohammad, Ahmad
Sardari, Sara
author_facet Fathi, Mazyar
Mazhari, Shahrzad
Pourrahimi, Ali Mohammad
Poormohammad, Ahmad
Sardari, Sara
author_sort Fathi, Mazyar
collection PubMed
description INTRODUCTION: Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). METHODS: Thirty video game (action video games)‐addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop‐signal task. RESULTS: The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition. CONCLUSION: Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
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spelling pubmed-92267922022-06-30 Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study Fathi, Mazyar Mazhari, Shahrzad Pourrahimi, Ali Mohammad Poormohammad, Ahmad Sardari, Sara Brain Behav Original Articles INTRODUCTION: Video game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event‐related potential (ERP). METHODS: Thirty video game (action video games)‐addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop‐signal task. RESULTS: The main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition. CONCLUSION: Finding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields. John Wiley and Sons Inc. 2022-04-25 /pmc/articles/PMC9226792/ /pubmed/35470576 http://dx.doi.org/10.1002/brb3.2584 Text en © 2022 The Authors. Brain and Behavior published by Wiley Periodicals LLC. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Fathi, Mazyar
Mazhari, Shahrzad
Pourrahimi, Ali Mohammad
Poormohammad, Ahmad
Sardari, Sara
Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title_full Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title_fullStr Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title_full_unstemmed Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title_short Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study
title_sort proactive and reactive inhibitory control are differently affected by video game addiction: an event‐related potential study
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9226792/
https://www.ncbi.nlm.nih.gov/pubmed/35470576
http://dx.doi.org/10.1002/brb3.2584
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