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Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering

Motion capturing is used to record the natural movements of humans for a particular task. The motions recorded are extensively used to produce animation characters with natural movements and for virtual reality (VR) devices. The raw captured motion signals, however, contain noises introduced during...

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Detalles Bibliográficos
Autores principales: Memar Ardestani, Mehdi, Yan, Hong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9230363/
https://www.ncbi.nlm.nih.gov/pubmed/35746410
http://dx.doi.org/10.3390/s22124629
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author Memar Ardestani, Mehdi
Yan, Hong
author_facet Memar Ardestani, Mehdi
Yan, Hong
author_sort Memar Ardestani, Mehdi
collection PubMed
description Motion capturing is used to record the natural movements of humans for a particular task. The motions recorded are extensively used to produce animation characters with natural movements and for virtual reality (VR) devices. The raw captured motion signals, however, contain noises introduced during the capturing process. Therefore, the signals should be effectively processed before they can be applied to animation characters. In this study, we analyzed several common methods used for smoothing signals. The smoothed signals were then compared based on the smoothness metrics defined. It was concluded that the filtering based on the B-spline-based least square method could achieve high-quality outputs with predetermined continuity and minimal parameter adjustments for a variety of motion signals.
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spelling pubmed-92303632022-06-25 Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering Memar Ardestani, Mehdi Yan, Hong Sensors (Basel) Article Motion capturing is used to record the natural movements of humans for a particular task. The motions recorded are extensively used to produce animation characters with natural movements and for virtual reality (VR) devices. The raw captured motion signals, however, contain noises introduced during the capturing process. Therefore, the signals should be effectively processed before they can be applied to animation characters. In this study, we analyzed several common methods used for smoothing signals. The smoothed signals were then compared based on the smoothness metrics defined. It was concluded that the filtering based on the B-spline-based least square method could achieve high-quality outputs with predetermined continuity and minimal parameter adjustments for a variety of motion signals. MDPI 2022-06-19 /pmc/articles/PMC9230363/ /pubmed/35746410 http://dx.doi.org/10.3390/s22124629 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Memar Ardestani, Mehdi
Yan, Hong
Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title_full Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title_fullStr Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title_full_unstemmed Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title_short Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering
title_sort noise reduction in human motion-captured signals for computer animation based on b-spline filtering
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9230363/
https://www.ncbi.nlm.nih.gov/pubmed/35746410
http://dx.doi.org/10.3390/s22124629
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