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Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
BACKGROUND: Serious games (SGs) as one kind of intervention that can improve the level of knowledge and change behavior to affect health outcomes has been increasingly applied in health care. OBJECTIVE: Analyze hotspots and trends of the application of SGs in health care and provide reference and di...
Autores principales: | , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9231462/ https://www.ncbi.nlm.nih.gov/pubmed/35757619 http://dx.doi.org/10.3389/fpubh.2022.896974 |
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author | Wang, Yue Wang, Zhao Liu, Guoqing Wang, Zhangyi Wang, Qinglong Yan, Yishan Wang, Jing Zhu, Yue Gao, Weijie Kan, Xiangling Zhang, Zhiguo Jia, Lixia Pang, Xiaoli |
author_facet | Wang, Yue Wang, Zhao Liu, Guoqing Wang, Zhangyi Wang, Qinglong Yan, Yishan Wang, Jing Zhu, Yue Gao, Weijie Kan, Xiangling Zhang, Zhiguo Jia, Lixia Pang, Xiaoli |
author_sort | Wang, Yue |
collection | PubMed |
description | BACKGROUND: Serious games (SGs) as one kind of intervention that can improve the level of knowledge and change behavior to affect health outcomes has been increasingly applied in health care. OBJECTIVE: Analyze hotspots and trends of the application of SGs in health care and provide reference and direction for further research in the future. METHODS: The Web of Science (WoS) Core Collection database was used for extracting the literature on SGs in health care for the period from the database established to 11 October, 2021. Scoping review and bibliometric analysis were used to deeply analyze and visualize countries, categories of studies, annual study output, cited authors, cited journals, cited articles, and keywords of healthcare field. RESULTS: A total of 1,322 articles were retrieved, then every articles' title and abstract were read one by one, and 795 articles were included after screening with an exponential increase in publication volume. The United States of America made the greatest contribution to global publications regarding SGs in health care. From the total, 20.8% of articles fall under the category of health care sciences services. The target groups were mainly concentrated in children (18.0%), youth (13.8%), the elderly (10.9%), adolescents (9.1%), and adults (3.4%). Baranowski T (n = 103 citations) is the most influential author, followed by Kato PM (n = 73 citations) and Desmet A (n = 58 citations). The top three cited journals were “Plos One” (n = 268 citations), “Games for Health Journal” (n = 209 citations), and “Journal of Medical Internet Research” (n = 197 citations), and the top three cited articles were “A meta-analysis of serious digital games for healthy lifestyle promotion,” “A Systematic Review of Serious Games in Training Health Care Professionals,” and “Video game training enhances cognitive control in older adults.” More and more studies focus on specific age groups, such as children, adolescents, and the elderly. The research hotspots and trends included “rehabilitation,” “medical education,” and “design.” CONCLUSIONS: The application of SGs in health care remains important areas for future research. “Rehabilitation,” “medical education,” and “design” reflected the latest research hotpots and future trends. |
format | Online Article Text |
id | pubmed-9231462 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92314622022-06-25 Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis Wang, Yue Wang, Zhao Liu, Guoqing Wang, Zhangyi Wang, Qinglong Yan, Yishan Wang, Jing Zhu, Yue Gao, Weijie Kan, Xiangling Zhang, Zhiguo Jia, Lixia Pang, Xiaoli Front Public Health Public Health BACKGROUND: Serious games (SGs) as one kind of intervention that can improve the level of knowledge and change behavior to affect health outcomes has been increasingly applied in health care. OBJECTIVE: Analyze hotspots and trends of the application of SGs in health care and provide reference and direction for further research in the future. METHODS: The Web of Science (WoS) Core Collection database was used for extracting the literature on SGs in health care for the period from the database established to 11 October, 2021. Scoping review and bibliometric analysis were used to deeply analyze and visualize countries, categories of studies, annual study output, cited authors, cited journals, cited articles, and keywords of healthcare field. RESULTS: A total of 1,322 articles were retrieved, then every articles' title and abstract were read one by one, and 795 articles were included after screening with an exponential increase in publication volume. The United States of America made the greatest contribution to global publications regarding SGs in health care. From the total, 20.8% of articles fall under the category of health care sciences services. The target groups were mainly concentrated in children (18.0%), youth (13.8%), the elderly (10.9%), adolescents (9.1%), and adults (3.4%). Baranowski T (n = 103 citations) is the most influential author, followed by Kato PM (n = 73 citations) and Desmet A (n = 58 citations). The top three cited journals were “Plos One” (n = 268 citations), “Games for Health Journal” (n = 209 citations), and “Journal of Medical Internet Research” (n = 197 citations), and the top three cited articles were “A meta-analysis of serious digital games for healthy lifestyle promotion,” “A Systematic Review of Serious Games in Training Health Care Professionals,” and “Video game training enhances cognitive control in older adults.” More and more studies focus on specific age groups, such as children, adolescents, and the elderly. The research hotspots and trends included “rehabilitation,” “medical education,” and “design.” CONCLUSIONS: The application of SGs in health care remains important areas for future research. “Rehabilitation,” “medical education,” and “design” reflected the latest research hotpots and future trends. Frontiers Media S.A. 2022-06-10 /pmc/articles/PMC9231462/ /pubmed/35757619 http://dx.doi.org/10.3389/fpubh.2022.896974 Text en Copyright © 2022 Wang, Wang, Liu, Wang, Wang, Yan, Wang, Zhu, Gao, Kan, Zhang, Jia and Pang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Public Health Wang, Yue Wang, Zhao Liu, Guoqing Wang, Zhangyi Wang, Qinglong Yan, Yishan Wang, Jing Zhu, Yue Gao, Weijie Kan, Xiangling Zhang, Zhiguo Jia, Lixia Pang, Xiaoli Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title | Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title_full | Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title_fullStr | Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title_full_unstemmed | Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title_short | Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis |
title_sort | application of serious games in health care: scoping review and bibliometric analysis |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9231462/ https://www.ncbi.nlm.nih.gov/pubmed/35757619 http://dx.doi.org/10.3389/fpubh.2022.896974 |
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