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Embodiment of supernumerary robotic limbs in virtual reality

The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs. It is important for us to embody the system as if it is a part of one’s own body and to maintain cognitive transparency in which the cognitive load is suppressed. Embodiment s...

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Autores principales: Arai, Ken, Saito, Hiroto, Fukuoka, Masaaki, Ueda, Sachiyo, Sugimoto, Maki, Kitazaki, Michiteru, Inami, Masahiko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9237069/
https://www.ncbi.nlm.nih.gov/pubmed/35760810
http://dx.doi.org/10.1038/s41598-022-13981-w
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author Arai, Ken
Saito, Hiroto
Fukuoka, Masaaki
Ueda, Sachiyo
Sugimoto, Maki
Kitazaki, Michiteru
Inami, Masahiko
author_facet Arai, Ken
Saito, Hiroto
Fukuoka, Masaaki
Ueda, Sachiyo
Sugimoto, Maki
Kitazaki, Michiteru
Inami, Masahiko
author_sort Arai, Ken
collection PubMed
description The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs. It is important for us to embody the system as if it is a part of one’s own body and to maintain cognitive transparency in which the cognitive load is suppressed. Embodiment studies have been conducted with an expansion of bodily functions through a “substitution” and “extension”. However, there have been few studies on the “addition” of supernumerary body parts. In this study, we developed a supernumerary robotic limb system that operates in a virtual environment, and then evaluated whether the extra limb can be regarded as a part of one’s own body using a questionnaire and whether the perception of peripersonal space changes with a visuotactile crossmodal congruency task. We found that the participants can embody the extra-limbs after using the supernumerary robotic limb system. We also found a positive correlation between the perceptual change in the crossmodal congruency task and the subjective feeling that the number of one’s arms had increased (supernumerary limb sensation). These results suggest that the addition of an extra body part may cause the participants to feel that they had acquired a new body part that differs from their original body part through a functional expansion.
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spelling pubmed-92370692022-06-29 Embodiment of supernumerary robotic limbs in virtual reality Arai, Ken Saito, Hiroto Fukuoka, Masaaki Ueda, Sachiyo Sugimoto, Maki Kitazaki, Michiteru Inami, Masahiko Sci Rep Article The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs. It is important for us to embody the system as if it is a part of one’s own body and to maintain cognitive transparency in which the cognitive load is suppressed. Embodiment studies have been conducted with an expansion of bodily functions through a “substitution” and “extension”. However, there have been few studies on the “addition” of supernumerary body parts. In this study, we developed a supernumerary robotic limb system that operates in a virtual environment, and then evaluated whether the extra limb can be regarded as a part of one’s own body using a questionnaire and whether the perception of peripersonal space changes with a visuotactile crossmodal congruency task. We found that the participants can embody the extra-limbs after using the supernumerary robotic limb system. We also found a positive correlation between the perceptual change in the crossmodal congruency task and the subjective feeling that the number of one’s arms had increased (supernumerary limb sensation). These results suggest that the addition of an extra body part may cause the participants to feel that they had acquired a new body part that differs from their original body part through a functional expansion. Nature Publishing Group UK 2022-06-27 /pmc/articles/PMC9237069/ /pubmed/35760810 http://dx.doi.org/10.1038/s41598-022-13981-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Arai, Ken
Saito, Hiroto
Fukuoka, Masaaki
Ueda, Sachiyo
Sugimoto, Maki
Kitazaki, Michiteru
Inami, Masahiko
Embodiment of supernumerary robotic limbs in virtual reality
title Embodiment of supernumerary robotic limbs in virtual reality
title_full Embodiment of supernumerary robotic limbs in virtual reality
title_fullStr Embodiment of supernumerary robotic limbs in virtual reality
title_full_unstemmed Embodiment of supernumerary robotic limbs in virtual reality
title_short Embodiment of supernumerary robotic limbs in virtual reality
title_sort embodiment of supernumerary robotic limbs in virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9237069/
https://www.ncbi.nlm.nih.gov/pubmed/35760810
http://dx.doi.org/10.1038/s41598-022-13981-w
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