Cargando…

The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial

BACKGROUND: Serious games for the training of prevention behaviors have been widely recognized as potentially valuable tools for adolescents and young adults across a variety of risk behaviors. However, the role of agency as a distinguishing factor from traditional health interventions has seldom be...

Descripción completa

Detalles Bibliográficos
Autores principales: Engelbrecht, Hendrik, van der Laan, Laura Nynke, van Enschot, Renske, Krahmer, Emiel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9237780/
https://www.ncbi.nlm.nih.gov/pubmed/35699976
http://dx.doi.org/10.2196/32218
_version_ 1784736876592103424
author Engelbrecht, Hendrik
van der Laan, Laura Nynke
van Enschot, Renske
Krahmer, Emiel
author_facet Engelbrecht, Hendrik
van der Laan, Laura Nynke
van Enschot, Renske
Krahmer, Emiel
author_sort Engelbrecht, Hendrik
collection PubMed
description BACKGROUND: Serious games for the training of prevention behaviors have been widely recognized as potentially valuable tools for adolescents and young adults across a variety of risk behaviors. However, the role of agency as a distinguishing factor from traditional health interventions has seldom been isolated and grounded in the persuasive health communication theory. Fear appeals have different effects on intentions to perform prevention behaviors depending on the immediacy of the consequences. Looking into how to increase self-efficacy beliefs for health behavior with distant consequences is the first step toward improving game-based interventions for adverse health outcomes. OBJECTIVE: This study aimed to investigate the effect of agency on self-efficacy and the intention to drink less alcohol in an interactive digital narrative fear appeal. Furthermore, the communicated immediacy of threat outcomes was evaluated as a potential moderator of the effect of agency on self-efficacy. METHODS: A web-based experimental study was conducted with university students (N=178). The participants were presented with a fear appeal outlining the consequences of excessive alcohol use in a fully automated web-based interactive narrative. Participants either had perceived control over the outcome of the narrative scenario (high agency) or no control over the outcome (low agency). The threat was either framed as a short-term (high immediacy) or long-term (low immediacy) negative health outcome resulting from the execution of the risk behavior (drinking too much alcohol). RESULTS: A total of 123 valid cases were analyzed. Self-efficacy and intention to limit alcohol intake were not influenced by the agency manipulation. Self-efficacy was shown to be a significant predictor of behavioral intention. The immediacy of the threat did not moderate the relationship between agency and self-efficacy. CONCLUSIONS: Although agency manipulation was successful, we could not find evidence of an effect of agency or threat immediacy on self-efficacy. The implications for different operationalizations of different agency concepts, as well as the malleability of self-efficacy beliefs for long-term threats, are discussed. The use of repeated versus single interventions and different threat types (eg, health and social threats) should be tested empirically to establish a way forward for diversifying intervention approaches. TRIAL REGISTRATION: ClinicalTrials.gov NCT05321238; https://www.clinicaltrials.gov/ct2/show/NCT05321238
format Online
Article
Text
id pubmed-9237780
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-92377802022-06-29 The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial Engelbrecht, Hendrik van der Laan, Laura Nynke van Enschot, Renske Krahmer, Emiel JMIR Serious Games Original Paper BACKGROUND: Serious games for the training of prevention behaviors have been widely recognized as potentially valuable tools for adolescents and young adults across a variety of risk behaviors. However, the role of agency as a distinguishing factor from traditional health interventions has seldom been isolated and grounded in the persuasive health communication theory. Fear appeals have different effects on intentions to perform prevention behaviors depending on the immediacy of the consequences. Looking into how to increase self-efficacy beliefs for health behavior with distant consequences is the first step toward improving game-based interventions for adverse health outcomes. OBJECTIVE: This study aimed to investigate the effect of agency on self-efficacy and the intention to drink less alcohol in an interactive digital narrative fear appeal. Furthermore, the communicated immediacy of threat outcomes was evaluated as a potential moderator of the effect of agency on self-efficacy. METHODS: A web-based experimental study was conducted with university students (N=178). The participants were presented with a fear appeal outlining the consequences of excessive alcohol use in a fully automated web-based interactive narrative. Participants either had perceived control over the outcome of the narrative scenario (high agency) or no control over the outcome (low agency). The threat was either framed as a short-term (high immediacy) or long-term (low immediacy) negative health outcome resulting from the execution of the risk behavior (drinking too much alcohol). RESULTS: A total of 123 valid cases were analyzed. Self-efficacy and intention to limit alcohol intake were not influenced by the agency manipulation. Self-efficacy was shown to be a significant predictor of behavioral intention. The immediacy of the threat did not moderate the relationship between agency and self-efficacy. CONCLUSIONS: Although agency manipulation was successful, we could not find evidence of an effect of agency or threat immediacy on self-efficacy. The implications for different operationalizations of different agency concepts, as well as the malleability of self-efficacy beliefs for long-term threats, are discussed. The use of repeated versus single interventions and different threat types (eg, health and social threats) should be tested empirically to establish a way forward for diversifying intervention approaches. TRIAL REGISTRATION: ClinicalTrials.gov NCT05321238; https://www.clinicaltrials.gov/ct2/show/NCT05321238 JMIR Publications 2022-06-13 /pmc/articles/PMC9237780/ /pubmed/35699976 http://dx.doi.org/10.2196/32218 Text en ©Hendrik Engelbrecht, Laura Nynke van der Laan, Renske van Enschot, Emiel Krahmer. Originally published in JMIR Serious Games (https://games.jmir.org), 13.06.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Engelbrecht, Hendrik
van der Laan, Laura Nynke
van Enschot, Renske
Krahmer, Emiel
The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title_full The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title_fullStr The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title_full_unstemmed The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title_short The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial
title_sort role of agency and threat immediacy in interactive digital narrative fear appeals for the prevention of excessive alcohol use: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9237780/
https://www.ncbi.nlm.nih.gov/pubmed/35699976
http://dx.doi.org/10.2196/32218
work_keys_str_mv AT engelbrechthendrik theroleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT vanderlaanlauranynke theroleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT vanenschotrenske theroleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT krahmeremiel theroleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT engelbrechthendrik roleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT vanderlaanlauranynke roleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT vanenschotrenske roleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial
AT krahmeremiel roleofagencyandthreatimmediacyininteractivedigitalnarrativefearappealsforthepreventionofexcessivealcoholuserandomizedcontrolledtrial