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The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures

Dynamic virtual representations of the human being can communicate a broad range of affective states through body movements, thus effectively studying emotion perception. However, the possibility of modeling static body postures preserving affective information is still fundamental in a broad spectr...

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Autores principales: Presti, Paolo, Ruzzon, Davide, Galasso, Gaia Maria, Avanzini, Pietro, Caruana, Fausto, Vecchiato, Giovanni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9240741/
https://www.ncbi.nlm.nih.gov/pubmed/35784850
http://dx.doi.org/10.3389/fnins.2022.842433
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author Presti, Paolo
Ruzzon, Davide
Galasso, Gaia Maria
Avanzini, Pietro
Caruana, Fausto
Vecchiato, Giovanni
author_facet Presti, Paolo
Ruzzon, Davide
Galasso, Gaia Maria
Avanzini, Pietro
Caruana, Fausto
Vecchiato, Giovanni
author_sort Presti, Paolo
collection PubMed
description Dynamic virtual representations of the human being can communicate a broad range of affective states through body movements, thus effectively studying emotion perception. However, the possibility of modeling static body postures preserving affective information is still fundamental in a broad spectrum of experimental settings exploring time-locked cognitive processes. We propose a novel automatic method for creating virtual affective body postures starting from kinematics data. Exploiting body features related to postural cues and movement velocity, we transferred the affective components from dynamic walking to static body postures of male and female virtual avatars. Results of two online experiments showed that participants coherently judged different valence and arousal levels in the avatar’s body posture, highlighting the reliability of the proposed methodology. In addition, esthetic and postural cues made women more emotionally expressive than men. Overall, we provided a valid methodology to create affective body postures of virtual avatars, which can be used within different virtual scenarios to understand better the way we perceive the affective state of others.
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spelling pubmed-92407412022-06-30 The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures Presti, Paolo Ruzzon, Davide Galasso, Gaia Maria Avanzini, Pietro Caruana, Fausto Vecchiato, Giovanni Front Neurosci Neuroscience Dynamic virtual representations of the human being can communicate a broad range of affective states through body movements, thus effectively studying emotion perception. However, the possibility of modeling static body postures preserving affective information is still fundamental in a broad spectrum of experimental settings exploring time-locked cognitive processes. We propose a novel automatic method for creating virtual affective body postures starting from kinematics data. Exploiting body features related to postural cues and movement velocity, we transferred the affective components from dynamic walking to static body postures of male and female virtual avatars. Results of two online experiments showed that participants coherently judged different valence and arousal levels in the avatar’s body posture, highlighting the reliability of the proposed methodology. In addition, esthetic and postural cues made women more emotionally expressive than men. Overall, we provided a valid methodology to create affective body postures of virtual avatars, which can be used within different virtual scenarios to understand better the way we perceive the affective state of others. Frontiers Media S.A. 2022-06-15 /pmc/articles/PMC9240741/ /pubmed/35784850 http://dx.doi.org/10.3389/fnins.2022.842433 Text en Copyright © 2022 Presti, Ruzzon, Galasso, Avanzini, Caruana and Vecchiato. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Presti, Paolo
Ruzzon, Davide
Galasso, Gaia Maria
Avanzini, Pietro
Caruana, Fausto
Vecchiato, Giovanni
The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title_full The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title_fullStr The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title_full_unstemmed The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title_short The Avatar’s Gist: How to Transfer Affective Components From Dynamic Walking to Static Body Postures
title_sort avatar’s gist: how to transfer affective components from dynamic walking to static body postures
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9240741/
https://www.ncbi.nlm.nih.gov/pubmed/35784850
http://dx.doi.org/10.3389/fnins.2022.842433
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