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Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming

RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years com...

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Detalles Bibliográficos
Autores principales: Soria Campo, Aarón, Wang, Alf Inge, Moholdt, Trine, Berg, Jonathan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9243637/
https://www.ncbi.nlm.nih.gov/pubmed/35784804
http://dx.doi.org/10.3389/fspor.2022.903300
Descripción
Sumario:RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O(2)) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. RESULTS: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O(2) was 33.6 ± 9.5 mL·kg(−1)·min(−1) and 30.4 ± 9.1 mL·kg(−1)·min(−1) during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg(−1)·min(−1), p = 0.06). Average HR, average V°O(2) and perceptual responses did not differ between single- and multiplayer exergaming. CONCLUSION: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O(2) intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming.