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Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years com...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9243637/ https://www.ncbi.nlm.nih.gov/pubmed/35784804 http://dx.doi.org/10.3389/fspor.2022.903300 |
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author | Soria Campo, Aarón Wang, Alf Inge Moholdt, Trine Berg, Jonathan |
author_facet | Soria Campo, Aarón Wang, Alf Inge Moholdt, Trine Berg, Jonathan |
author_sort | Soria Campo, Aarón |
collection | PubMed |
description | RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O(2)) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. RESULTS: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O(2) was 33.6 ± 9.5 mL·kg(−1)·min(−1) and 30.4 ± 9.1 mL·kg(−1)·min(−1) during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg(−1)·min(−1), p = 0.06). Average HR, average V°O(2) and perceptual responses did not differ between single- and multiplayer exergaming. CONCLUSION: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O(2) intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming. |
format | Online Article Text |
id | pubmed-9243637 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92436372022-07-01 Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming Soria Campo, Aarón Wang, Alf Inge Moholdt, Trine Berg, Jonathan Front Sports Act Living Sports and Active Living RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O(2)) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. RESULTS: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O(2) was 33.6 ± 9.5 mL·kg(−1)·min(−1) and 30.4 ± 9.1 mL·kg(−1)·min(−1) during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg(−1)·min(−1), p = 0.06). Average HR, average V°O(2) and perceptual responses did not differ between single- and multiplayer exergaming. CONCLUSION: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O(2) intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming. Frontiers Media S.A. 2022-06-16 /pmc/articles/PMC9243637/ /pubmed/35784804 http://dx.doi.org/10.3389/fspor.2022.903300 Text en Copyright © 2022 Soria Campo, Wang, Moholdt and Berg. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Sports and Active Living Soria Campo, Aarón Wang, Alf Inge Moholdt, Trine Berg, Jonathan Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title_full | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title_fullStr | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title_full_unstemmed | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title_short | Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming |
title_sort | physiological and perceptual responses to single-player vs. multiplayer exergaming |
topic | Sports and Active Living |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9243637/ https://www.ncbi.nlm.nih.gov/pubmed/35784804 http://dx.doi.org/10.3389/fspor.2022.903300 |
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