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Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming

RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years com...

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Detalles Bibliográficos
Autores principales: Soria Campo, Aarón, Wang, Alf Inge, Moholdt, Trine, Berg, Jonathan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9243637/
https://www.ncbi.nlm.nih.gov/pubmed/35784804
http://dx.doi.org/10.3389/fspor.2022.903300
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author Soria Campo, Aarón
Wang, Alf Inge
Moholdt, Trine
Berg, Jonathan
author_facet Soria Campo, Aarón
Wang, Alf Inge
Moholdt, Trine
Berg, Jonathan
author_sort Soria Campo, Aarón
collection PubMed
description RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O(2)) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. RESULTS: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O(2) was 33.6 ± 9.5 mL·kg(−1)·min(−1) and 30.4 ± 9.1 mL·kg(−1)·min(−1) during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg(−1)·min(−1), p = 0.06). Average HR, average V°O(2) and perceptual responses did not differ between single- and multiplayer exergaming. CONCLUSION: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O(2) intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming.
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spelling pubmed-92436372022-07-01 Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming Soria Campo, Aarón Wang, Alf Inge Moholdt, Trine Berg, Jonathan Front Sports Act Living Sports and Active Living RATIONALE: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others. METHODS: In this randomized crossover study, 15 healthy individuals aged between 10 and 30 years completed a single-player and a multiplayer exergaming session. The main outcomes were exercise intensity, measured as oxygen uptake (V°O(2)) and heart rate (HR), and perceived enjoyment, pleasure, and exertion. RESULTS: Peak HR was significantly higher during multiplayer (172 ± 23 beats per minute [bpm]) vs. single-player exergaming (159 ± 27 bpm) with a mean difference of 13 bpm (95% CI: 2 to 24, p = 0.02). Peak V°O(2) was 33.6 ± 9.5 mL·kg(−1)·min(−1) and 30.4 ± 9.1 mL·kg(−1)·min(−1) during multiplayer and single-player exergaming, respectively with no statistically significant difference between conditions (3.2, 95% CI: −0.2–6.6 mL·kg(−1)·min(−1), p = 0.06). Average HR, average V°O(2) and perceptual responses did not differ between single- and multiplayer exergaming. CONCLUSION: Other than inducing a higher HR, multiplayer exergaming showed no significant benefits on exercise intensity or perceptual responses over single-player exergaming. However, the higher peak HR and a tendency of higher peak V°O(2) intensity during multiplayer exergaming imply that multiplayer exergaming may offer some advantages over single-player exergaming that could impact the potential health benefits of exergaming. Frontiers Media S.A. 2022-06-16 /pmc/articles/PMC9243637/ /pubmed/35784804 http://dx.doi.org/10.3389/fspor.2022.903300 Text en Copyright © 2022 Soria Campo, Wang, Moholdt and Berg. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Sports and Active Living
Soria Campo, Aarón
Wang, Alf Inge
Moholdt, Trine
Berg, Jonathan
Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title_full Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title_fullStr Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title_full_unstemmed Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title_short Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming
title_sort physiological and perceptual responses to single-player vs. multiplayer exergaming
topic Sports and Active Living
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9243637/
https://www.ncbi.nlm.nih.gov/pubmed/35784804
http://dx.doi.org/10.3389/fspor.2022.903300
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