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Doctoral physical therapy students’ increased confidence following exploration of active video gaming systems in a problem-based learning curriculum in the United States: a pre- and post-intervention study
PURPOSE: Active video gaming (AVG) is used in physical therapy (PT) to treat individuals with a variety of diagnoses across the lifespan. The literature supports improvements in balance, cardiovascular endurance, and motor control; however, evidence is lacking regarding the implementation of AVG in...
Autores principales: | Wormley, Michelle Elizabeth, Romney, Wendy, Veneri, Diana, Oberlander, Andrea |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korea Health Personnel Licensing Examination Institute
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9247715/ https://www.ncbi.nlm.nih.gov/pubmed/35468667 http://dx.doi.org/10.3352/jeehp.2022.19.7 |
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