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Virtual object sizes for efficient and convenient mid-air manipulation

It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object size...

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Detalles Bibliográficos
Autores principales: Kim, Myoung Gon, Ryu, JiSeok, Son, Jaemin, Han, JungHyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9247950/
https://www.ncbi.nlm.nih.gov/pubmed/35791413
http://dx.doi.org/10.1007/s00371-022-02555-6
Descripción
Sumario:It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object sizes that are optimal and convenient have rarely been studied. In this paper, we select a virtual object with many distinct geometric features and conduct user studies via docking tasks. Through the user studies, the optimal and convenient sizes for mid-air manipulation are estimated. In order to verify the results, a proxy-based manipulation method is designed and implemented, where the proxy is created with the estimated optimal size. The test based on the method shows that the optimal-size proxy enables users to manipulate efficiently virtual objects and the estimated range of convenient sizes is also preferred by the users. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00371-022-02555-6.