Cargando…

Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment

With the progress of society, sports have become the mainstream of social development. Strengthening the athletic ability of basketball players can effectively improve their shooting percentage. Firstly, virtual reality (VR) technology and motion capture technology are summarized. Secondly, the resi...

Descripción completa

Detalles Bibliográficos
Autores principales: Wei, Wenting, Qin, Ziqi, Yan, Bihong, Wang, Qiulin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9249460/
https://www.ncbi.nlm.nih.gov/pubmed/35785072
http://dx.doi.org/10.1155/2022/4584980
_version_ 1784739587137994752
author Wei, Wenting
Qin, Ziqi
Yan, Bihong
Wang, Qiulin
author_facet Wei, Wenting
Qin, Ziqi
Yan, Bihong
Wang, Qiulin
author_sort Wei, Wenting
collection PubMed
description With the progress of society, sports have become the mainstream of social development. Strengthening the athletic ability of basketball players can effectively improve their shooting percentage. Firstly, virtual reality (VR) technology and motion capture technology are summarized. Secondly, the resistance training and shooting training of basketball players are analyzed and explained. Finally, the algorithm of motion capture technology is designed to capture and optimize the movements of athletes. In addition, a comprehensive evaluation of the shooting percentage of basketball players is carried out. The results show that the motion capture technology proposed here effectively captures the shooting action of basketball players, and the shooting percentage of players is promoted through resistance training. Among all athletes, the highest shooting percentage improvement is around 14% and the lowest is around 4%. In all groups, athletes of different heights have the largest difference in the improvement of shooting percentage. Therefore, this work plays an important role in improving the shooting rate of basketball players through VR technology. It provides technical support for improving the shooting percentage of basketball players and contributes to the progress of athletes' comprehensive athletic ability.
format Online
Article
Text
id pubmed-9249460
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Hindawi
record_format MEDLINE/PubMed
spelling pubmed-92494602022-07-02 Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment Wei, Wenting Qin, Ziqi Yan, Bihong Wang, Qiulin Comput Intell Neurosci Research Article With the progress of society, sports have become the mainstream of social development. Strengthening the athletic ability of basketball players can effectively improve their shooting percentage. Firstly, virtual reality (VR) technology and motion capture technology are summarized. Secondly, the resistance training and shooting training of basketball players are analyzed and explained. Finally, the algorithm of motion capture technology is designed to capture and optimize the movements of athletes. In addition, a comprehensive evaluation of the shooting percentage of basketball players is carried out. The results show that the motion capture technology proposed here effectively captures the shooting action of basketball players, and the shooting percentage of players is promoted through resistance training. Among all athletes, the highest shooting percentage improvement is around 14% and the lowest is around 4%. In all groups, athletes of different heights have the largest difference in the improvement of shooting percentage. Therefore, this work plays an important role in improving the shooting rate of basketball players through VR technology. It provides technical support for improving the shooting percentage of basketball players and contributes to the progress of athletes' comprehensive athletic ability. Hindawi 2022-06-24 /pmc/articles/PMC9249460/ /pubmed/35785072 http://dx.doi.org/10.1155/2022/4584980 Text en Copyright © 2022 Wenting Wei et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Wei, Wenting
Qin, Ziqi
Yan, Bihong
Wang, Qiulin
Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title_full Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title_fullStr Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title_full_unstemmed Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title_short Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment
title_sort application effect of motion capture technology in basketball resistance training and shooting hit rate in immersive virtual reality environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9249460/
https://www.ncbi.nlm.nih.gov/pubmed/35785072
http://dx.doi.org/10.1155/2022/4584980
work_keys_str_mv AT weiwenting applicationeffectofmotioncapturetechnologyinbasketballresistancetrainingandshootinghitrateinimmersivevirtualrealityenvironment
AT qinziqi applicationeffectofmotioncapturetechnologyinbasketballresistancetrainingandshootinghitrateinimmersivevirtualrealityenvironment
AT yanbihong applicationeffectofmotioncapturetechnologyinbasketballresistancetrainingandshootinghitrateinimmersivevirtualrealityenvironment
AT wangqiulin applicationeffectofmotioncapturetechnologyinbasketballresistancetrainingandshootinghitrateinimmersivevirtualrealityenvironment