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Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial
BACKGROUND: Mobile games can be effective and motivating tools for promoting children’s health. OBJECTIVE: We aimed to determine the comparative use of 2 prototype serious games for health and assess their effects on healthy lifestyle knowledge in youth aged 9-16 years at risk for type 2 diabetes (T...
Autores principales: | Maddison, Ralph, Baghaei, Nilufar, Calder, Amanda, Murphy, Rinki, Parag, Varsha, Heke, Ihirangi, Dobson, Rosie, Marsh, Samantha |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9250061/ https://www.ncbi.nlm.nih.gov/pubmed/35713955 http://dx.doi.org/10.2196/33089 |
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