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Research on Virtual Interactive Animation Design System Based on Deep Learning
With the rapid development of computer network technology, the advantages of virtual reality technology in the field of instant messaging are becoming more and more significant. Virtual reality technology plays an important role in communication networks, including enhanced resource utilization, dev...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Hindawi
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9252664/ https://www.ncbi.nlm.nih.gov/pubmed/35795748 http://dx.doi.org/10.1155/2022/5035369 |
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author | Liu, Bing |
author_facet | Liu, Bing |
author_sort | Liu, Bing |
collection | PubMed |
description | With the rapid development of computer network technology, the advantages of virtual reality technology in the field of instant messaging are becoming more and more significant. Virtual reality technology plays an important role in communication networks, including enhanced resource utilization, device redundancy, immersion, interactivity, conceptualization, and holography. In this paper, we use the basic theory of Restricted Boltzmann Machine to establish a semisupervised spatio-temporal feature model through the animation capture data style recognition problem. The bottom layer can be pretrained with a large amount of unlabeled data to enhance the model's feature perception capability of animation data, and then train the high-level supervised model with the labeled data to finally obtain the model parameters that can be used for the recognition task. The layer-by-layer training method makes the model have good parallelism, that is, when the layer-by-layer training method makes the model well parallelized, that is, when the bottom features cannot effectively represent the animation features, such as overfitting or underfitting, only the bottom model needs to be retrained, while the top model parameters can be kept unchanged. Simulation experiments show that the design assistance time of this paper's scheme for animation is reduced by 10 minutes compared to baseline. |
format | Online Article Text |
id | pubmed-9252664 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-92526642022-07-05 Research on Virtual Interactive Animation Design System Based on Deep Learning Liu, Bing Comput Intell Neurosci Research Article With the rapid development of computer network technology, the advantages of virtual reality technology in the field of instant messaging are becoming more and more significant. Virtual reality technology plays an important role in communication networks, including enhanced resource utilization, device redundancy, immersion, interactivity, conceptualization, and holography. In this paper, we use the basic theory of Restricted Boltzmann Machine to establish a semisupervised spatio-temporal feature model through the animation capture data style recognition problem. The bottom layer can be pretrained with a large amount of unlabeled data to enhance the model's feature perception capability of animation data, and then train the high-level supervised model with the labeled data to finally obtain the model parameters that can be used for the recognition task. The layer-by-layer training method makes the model have good parallelism, that is, when the layer-by-layer training method makes the model well parallelized, that is, when the bottom features cannot effectively represent the animation features, such as overfitting or underfitting, only the bottom model needs to be retrained, while the top model parameters can be kept unchanged. Simulation experiments show that the design assistance time of this paper's scheme for animation is reduced by 10 minutes compared to baseline. Hindawi 2022-06-25 /pmc/articles/PMC9252664/ /pubmed/35795748 http://dx.doi.org/10.1155/2022/5035369 Text en Copyright © 2022 Bing Liu. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Liu, Bing Research on Virtual Interactive Animation Design System Based on Deep Learning |
title | Research on Virtual Interactive Animation Design System Based on Deep Learning |
title_full | Research on Virtual Interactive Animation Design System Based on Deep Learning |
title_fullStr | Research on Virtual Interactive Animation Design System Based on Deep Learning |
title_full_unstemmed | Research on Virtual Interactive Animation Design System Based on Deep Learning |
title_short | Research on Virtual Interactive Animation Design System Based on Deep Learning |
title_sort | research on virtual interactive animation design system based on deep learning |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9252664/ https://www.ncbi.nlm.nih.gov/pubmed/35795748 http://dx.doi.org/10.1155/2022/5035369 |
work_keys_str_mv | AT liubing researchonvirtualinteractiveanimationdesignsystembasedondeeplearning |